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The Case for Investing $20 Million into PlayStation Network

Sony explains why they're investing so much money into exclusive games.

Xbox Live Arcade has been defined by its staple of exclusives. Sony wants the same for PSN.
Xbox Live Arcade has been defined by its staple of exclusives. Sony wants the same for PSN.

No doubt, PlayStation Network is home to some great digital experiences you won't find anywhere else, from Flower to PixelJunk Shooter. But Sony's found trouble generating the same level of attention for its platform as Microsoft, currently in the midst of its fourth Summer of Arcade.

Sony's hoping to move the needle with a $20 million dollar infusion into PSN over several years.

"Our strategy here is simple," explained PSN director of marketing Brandon Stander in a recent email. "We’re doubling down on PlayStation Network exclusive software, and under this investment over the next three years, we anticipate a steady flow of high-quality titles that can’t be found anywhere else."

The money will be spread across multiple avenues designed to bolster PSN's library, including budgets for internal projects and exclusivity from third-parties, some of which goes towards Sony's "Pub Fund," allocating money to small developers in exchange for exclusivity. Okabu, Eufloria and Papo & Yo are three games coming out of Sony's Pub Fund. Papo & Yo generated discussion at E3 for its noteworthy design influence: the designer's alcoholic father.

Sony Online Entertainment's Payday: The Heist directly comes from this investment but not Pub Fund specifically.

Pub Fund isn't an officially publicized branding of Sony's (you won't see a Pub Fund logo on a splash screen--something I think should change), but it's responsible for some great PSN games in the past, including Joe Danger.

When asked how Sony determines which games the company goes after with this sack of cash, Stander outlined three avenues of research.

You probably don't remember PlayStation-edu. I didn't, either, until Stander brought it up. Started in 2008, it's Sony's initiative to supply universities with PlayStation 2 and PSP development kits, encouraging students to become familiar with hardware they may be working on after graduating. Within PlayStation-edu is the SCEA Developer Support program, which works with various universities in the US, Canada and Latin America to connect students with internships and jobs.

It's not hard to imagine how Sony employees would find projects worth investing in while speaking with students.

It's unclear whether Papo & Yo will end up being a truly great game, but it's something you won't find anywhere else.
It's unclear whether Papo & Yo will end up being a truly great game, but it's something you won't find anywhere else.

The other ways Sony sniffs out possible games for PSN are a little more well known, such as recommendations from its already existing developers, communicating with local groups, and attending events focused on independent development, like Culver City's IndieFest, the Independent Games Festival pavilion featured during the Game Developers Conference in San Francisco.

"These things have allowed us to find awesome talent and have given us the opportunity to reach out to more people about the potential for PSN exclusive development," said Stander.

Sony's PlayStation Blog has done a respectable job of increasing awareness of PlayStation content in general, PSN or not, but more could be done. While Xbox Live subscribers may decry the advertisements, it's much harder to avoid alerts to new content on XBL than on PSN. You actually have to boot into the PlayStation Store itself, an additional step in the process.

PSN didn't get Playdead's first game, Limbo, until a year after XBLA. But what about their next one?
PSN didn't get Playdead's first game, Limbo, until a year after XBLA. But what about their next one?

And no, that weird scrolling bar in the corner doesn't count. When's the last time you actually read that?

What does more than advertisements or scrolling bars, however, is word of mouth, and a hungry playerbase eager for more good games.

"We’re putting a major stake in the ground with this investment to show our dedication to providing PSN users with unique game experiences that can’t be found on any other game platform," said Stander. "Our goal is to work with developers, both established and independent, to bring great games to our users."

$20 million should do well to bring more content to PSN, but Stander denied it's a response to criticisms that PSN is full of interesting experiments, but lacking the bread 'n butter of games like Shadow Complex or Insanely Twisted Shadow Planet. Limbo, for example, just hit PSN--a year later.

"With PSN, it’s not about filling holes as much as it’s about bringing truly innovative storylines, visual styles and game mechanics to the platform," he said.

Patrick Klepek on Google+

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handlas

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Edited By handlas
@Raineko said:

I think the PSN store blows.  No demo section and no 16/18 rated games for my country. lol

Don't get why PSN store gets so much hate.  Very easy to navigate...easier than Xbox imo.  
 
This comment just shows that some people that like to complain don't use it tho...seeing how there is a demo section right on the main screen.
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Gordo789

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Edited By Gordo789

It does seem like XBLA gets better content in general, so this is good news for PS3 owners and people who straight up don't like the Microsoft Points system.

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Green_Incarnate

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Edited By Green_Incarnate

@Arath said:

It's definately about support and how easy it is to get started. You type XNA into google and bam, within 5 minutes you can download the development tools and begin tinkering. If I want to begin developing for PSN... where do I begin? Is it really any surprise that the barrier to entry is simply much higher on PSN for indie developers than it is on XBL. Further to this Microsoft has done a fantastic job of really categorizing Indie development titles as it's own separate niche, through XBLA, which has definitely helped. While 20 Million is nothing to scoff at, I wonder whether this is really addressing the accesibility issue at it's roots.

This. I mean I went to a shitty college, and they still had a Microsoft guy there teaching a game development class with XNA. I don't have a clue where I would start with PSN.

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phrali

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Edited By phrali
@MadScientist18 said:
Yes it's easier to develop indie games on XBLA...but nobody buys them, 
if i could play them without being online, i'd probably buy a bunch of them. but this "you must be online to play the no multiplayer game you paid for" just effing pisses me off and i will never buy an indie game on XBLA again until they change this crap
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DJJoeJoe

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Edited By DJJoeJoe

I don't like exclusives mostly because I just own 1 console, while most of them that I want are on the one I own there are always some that I will most likely never play which obviously is a bummer. It's good that PSN might get better and all that but this should have happened a few years ago when it mattered to me, now it just seems lame that a few more interesting games will be locked out of my grasp. 
 
"Getting users quality content"... at least with the 360 and the investments Microsoft made into getting/funding studios projects you generally get a game on 2 platforms. Am I gunna see all these games Sony is helping make on a Sony tv or something? I don't own any Sony products these days :(

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FCKSNAP

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Edited By FCKSNAP

@Green_Incarnate said:

@Arath said:

It's definately about support and how easy it is to get started. You type XNA into google and bam, within 5 minutes you can download the development tools and begin tinkering. If I want to begin developing for PSN... where do I begin? Is it really any surprise that the barrier to entry is simply much higher on PSN for indie developers than it is on XBL. Further to this Microsoft has done a fantastic job of really categorizing Indie development titles as it's own separate niche, through XBLA, which has definitely helped. While 20 Million is nothing to scoff at, I wonder whether this is really addressing the accesibility issue at it's roots.

This. I mean I went to a shitty college, and they still had a Microsoft guy there teaching a game development class with XNA. I don't have a clue where I would start with PSN.

Learn programming languages. Microsoft's tools are Microsoft only and any thing you learn cannot be transferred over to another platform. It's Microsoft's plan to keep devs dependent on their tools.

If you knew programming languages you wouldn't have to ask yourself this hypothetical question. I know Java, and I've been making stupid love calculator apps for Android and WebOS while school's out. I didn't have to google search anything I just started running the code in the JDK and APK for Android and similarly for WebOS. It's really just about experience and Microsoft seems to target people without any so that they become experienced only in Microsoft development environment.

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tourgen

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Edited By tourgen

Sorry guys you lost the war.  Exclusives are pretty much done unless you are a bought and paid for in-house 1st party dev team.  Exclusives gave way to "timed exclusives" sometime while you were busy harassing indie devs and hackers with legal actions.  Incidentally the only people who gave a shit about your system other than 9-to-5'ers.
 
Multi-platform digital distro looms on the horizon with Steam leading the way.  your console hardware looks sloppy and dated.  no small indie dev shop is going to care unless you bury them in cash, and even then you probably only buy yourself a timed release schedule.

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kmg90

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Edited By kmg90
@Xer0Signal said:
@laserbolts said:
I have never bought anything off of psn. Do they have points cards or do I have to give them my credit card number?
there are points cards, yes.
PSN don't fuck with no point system (Wii/MS Points) they have straight up real world currencies used in the PSN store, the only thing they don't do well on is proper currency conversion ($2.99 /= 2.99 euros)  this doesn't always happen though.
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Green_Incarnate

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Edited By Green_Incarnate

@Snapstacle: I have a degree in computer science. I know programming languages. That being said, I don't know what development kit I would need to start coding on PS3 (then again haven't really looked). Just saying MS makes it easier for you to get started, or is at least more well known.

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FCKSNAP

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Edited By FCKSNAP

@Green_Incarnate said:

@Snapstacle: I have a degree in computer science. I know programming languages. That being said, I don't know what development kit I would need to start coding on PS3 (then again haven't really looked). Just saying MS makes it easier for you to get started, or is at least more well known.

There's no kit, you just code, and when you get your hands on some hardware, you compile. I've looked into, it's just like using and Linux machine. This really shouldn't be a question people ask themselves if they have the experience. MS pimps out their tools so that they get devs started early, thus making them completely dependent.

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Green_Incarnate

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Edited By Green_Incarnate

@Snapstacle: What type of hardware? Cost? Cause on 360, it only costs me to publish.

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FCKSNAP

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Edited By FCKSNAP

@Green_Incarnate: You trollin' dawg.

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Karmann

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Edited By Karmann

wow, the "xbots" really came out to troll on this one huh?!? The more games the better I say, and if it's Sony ponying up the cash, it's only logical that they will be exclusives, I don't see people wining about nintendo or microsoft financed games not coming to psn, so yeah.

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Kujel

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Edited By Kujel

As an indie developer I want good architecture not sony's sad excuse for computing architecture. I'll stick to indie games channel on 360, WiiWare on Nintendo, and PC for non-commercial games.

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Sugreev2001_1

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Edited By Sugreev2001_1

This is such a great move by the company and it's beneficial to the small companies in general.

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Corvak

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Edited By Corvak

Sony kind of has to.  Microsoft has been forcing the whole exclusive thing down all our throats recently, either completely exclusive downloadable titles, or timed exclusives.  I would prefer that the platform choice be left to the developers and publishers, instead of going to whichever platform has the most money up front. I dont blame publishers for taking these offers, guaranteed money now can be better than potential money down the road.
 
As someone who owns multiple platforms, it annoys the heck out of me, because it's killing the reason I own more than one platform - choice.  They're basically taking my ability to choose away from me.  And for people who can't afford PS3 and 360? They're choosing what games you can play, before you even know these games exist. 
 
I hated exclusives in the last generation, and I hate that theyre bringing them back on downloadable titles.  The best thing about this generation is the close race between 360 and PS3, which has caused the death of exclusivity from third parties - I hope nobody ever wins the console war the way PS2 did last generation. 
 
And it really bugs me, as a LIVE subscriber, that I see MORE ads on the service I pay for, than on the one I use for free.

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GGear0323

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Edited By GGear0323

i don't get how people can still be bitching about the ads on XBL. out of all the tiles you can scroll through, maybe 2 will be actual advertisements for things they don't sell. you know, the ones that actually say 'Advertisement' under them. every other tile shows off something they are selling, whether it be Arcade titles or upcoming games or movies or DLC. it is like bitching about how the local GameStop has a giant poster for Gears of War 3. OF COURSE they would have a poster for a big upcoming release. they want people to buy it. i mean, people are also asking for MS to advertise their Indie games more often. if they did that, how do you think they would go about it? ..... i am guessing by showing off the games in those tiles that we all scroll through every time we boot up the system.  
 
it shouldn't come as a shock to all of you to know that the majority of gamers out there don't come to sites like this everyday. unless you expect them to magically know the release date or even the existence of upcoming titles, it is just the way it is. 

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squidracerx

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Edited By squidracerx

@88Fingers - Hahahah wow troll much? What an unhappy gamer!? Go make a personal blog, leave these giant troll rants off news posts.

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Adaptor

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Edited By Adaptor

Maybe they could revamp the actual store first. XBLMP may be filled with ads but it's so much more inviting. PSN Store feels like a rather poorly designed website from the nineties.  Fanboy disclaimer: Can't wait for Journey on PSN!

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SeriouslyNow

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Edited By SeriouslyNow

@squidracerX said:

@88Fingers - Hahahah wow troll much? What an unhappy gamer!? Go make a personal blog, leave these giant troll rants off news posts.

Just flag his post and move on.

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ThomasJay

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Edited By ThomasJay

Want to get me to pay more attention to PSN, Sony? Make sure that every game on the service has some type of preview media available, whether it's a demo, gameplay video, or screenshots. It seems that the vast majority of games that I've looked at on the service have nothing other than a few paragraphs of description. That's like trying to make my buying  decision based on the blurbs on the back of a game box, only a game box at least has tiny little pictures for me to go off of. 
 
The lack of demos is the most damning of all, though. You should have copied Microsoft on that one, Sony.

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pandashake

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Edited By pandashake
@88Fingers: Err, but a certain "first place" company is Japanese, so what's your point?
 
Really sucks to be poor, needing to swear loyalty to only one console and resort to trolling others.
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Enigma777

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Edited By Enigma777

Fuck. This article really made me crave another Shadow Complex. Come on Chair! Stop sitting on your hands and make it already!!!

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cribbel1

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Edited By cribbel1

Exclusivity is never good, If more gamers can play the game the more fun. And how much more players have in common with eachother the bigger the game will be. Ofcourse theres some good in letting young companies have a chance. But as someone said (up in this) its better to let the companies decide if they want to make thier games exclusive not force them to it, because some company have more money than the other one.  
 
It would be cooler if the biggest companies tried to make it possible with online gameing beetween  the consoles. So you don´t need to have 2 consoles and a pc :(

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Xeiphyer

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Edited By Xeiphyer
@88Fingers said:

Why invest so much money? 
To copy Microsoft.  Sony has become nothing but copy-cats and every attempt is second rate. 
Achievements = Trophies 
XBOX LIVE = PSN  
WII = Move  
WII Miis & XBOX Avatars = Home 
XBOX INDIES = minis ?  
The 360 controller = Dual Shock with terrible triggers 
This copy-cat routine has been going on for years. 
Hell, the Dreamcast shipped with a modem, years later Sony made a modem add-on to the PS2 
XBOX had Halo, Sony boasted KILLZONE the Halo killer (lmao
360 had Gears, PS3 had Resistance 
  
Japanese game developement is stale and irrelevant 
PS3 is a Japanese system, made in Japan, by Japanese people for Japanese people. 
I'll never understand the loyalty Americans have for this foreign system 
  
JRPGs were big on the PS2 and a huge reason why it was successful. 
JRPGs are no longer relevant 
The Japanese try to Americanize their games and fail at every attempt 
Call of Duty 
Halo 
Left4Dead 
Grand Theft Auto 
ElderScrolls 
BioShock 
Fallout 
Portal 
Battlefield 
World of Warcraft 
StarCraft 
Mass Effect 
Forza 
Diablo  
Assassins Creed 
etc.... 
The biggest games are from USA, Canada and Europe 
  
Without these Countries 
Gaming would be dead.
Or we'd be stuck playing jrpgs with cross-gender males with pink spikey hair
out to save the world.
  
Sorry Sony, what ever you do, Microsoft will be one step ahead 
and will always be better.
So Sony announces 20 million to go towards PSN? Another failed attemp to keep the loyalist happy... Nice timing as well, when the world is buzzing about XBOX's Summer of Arcade  Sony boo-hoo-ing about exclusives reeks of jealousy  Face it Sony, you'll always be in 3rd place
 
Wow, you could not be a more biased retarded microsoft fanboy. Seriously, are you 13? Grow up.
 
I'm not even going to begin to explain how completely fucking wrong you are in every way, please leave this site and go back to trying to justify why the 360 your mom bought you must be the best console since its the only one you own. Leave the business to people that understand such things.
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Xeiphyer

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Edited By Xeiphyer

As much as I love a lot of the content that goes up on PSN, this is kind of late. 
 
The reason XBLMarketplace got so far ahead is because they were grabbing all the exclusives they could since day 1, which made the console more appealing to customers. I think just about everyone has decided on a 'main' console to purchase things on if they're on both consoles, and are otherwise buying on the console with the exclusive of course.
 
Putting more money into PSN definitely can't hurt though, if it can get some more games to come out, or stop a few Microsoft exclusives that'd be a nice plus. Lets just end the exclusives guys, everyone already made their choices a long time ago. 
 
I gotta say though, Microsoft needs those exclusives to keep me using their service. Between having to deal with Microsoft Points and their really sketchy auto renewal process where I can't remove my card online and have to sit on the phone for 2 hours, I would probably buy everything on PSN if it was available.

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Teejoritive

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Edited By Teejoritive

XBox's 'Indie Game' selection is mostly badly implemented, internet approved grammatical errors and attempts to blend fan-fiction erotica with simple card and puzzle games.  I could stand living with the PS3's bare bones DLTs if it means not being inundated with GoW3 teasers and reaffirmations  that netflix.com is better when I have to spend batteries to use it.  

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Rowr

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Edited By Rowr

Good to see, i enjoy alot of what sony has to offer exclusively on psn.

It's too bad they always seem to arrogantly hover two years behind in taking initiative on what people want.

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probablytuna

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Edited By probablytuna

Hopefully PSN expands on providing greater number of games/content, indie or otherwise. Would love to see Bastion on the PS3.

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KeyboardJunkie

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Edited By KeyboardJunkie

More (hopefully) good games is always good news.

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squidracerx

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Edited By squidracerx
@SeriouslyNow said:

Just flag his post and move on.

is that flag worthy?  They didn't insult anyone directly really? Just trolled hardcore. But im not sure the forum rules - i thought maybe you had to call someone a name or swear to get removed? i see their post is gone, so maybe it did get flagged? 
 
@akiz_jack said:

Would love to see Bastion on the PS3.

I think you will see it, but from what we've seen from the Happy Hour's with the Bastion specials in them it seems they are such a small team that getting Bastion on Xbox first was easiest, (can only work on one platform at a time), and then the port to PC will be fairly easy to do, (which they have confirmed), and if it sells well enough I don't see why they wouldn't then work on the PS3 version - if they know they will make $$ off of it on console. (Like Limbo and Castle Crashers). If it doesn't sell well on Live then why port it to PS3? I think we see that happen a lot with Live games, (they were gonna come to PS3 but sold poorly and then don't make the jump). Meat Boy sold poorly on Xbox compared to Steam, i think that factored into the cancellation of the Wii version (they also said size limitation), but im sure that poor console sales hurt the case for spending tons of time on fixing a smaller  Wii version? But Bastion looks great enough I think it will sell on all platforms (unless Sony passed on it so it cant come out on PSN? but I think Greg and crew would have specifically said that like the Meat Boy guys did?). And not being able to make a PS3 version in time anyway, why not get into the summer of arcade goodness? Win win for the team :)
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redlitez76

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Edited By redlitez76

psn has a lot of awesome games but they just don't get the publicity they should.

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metalmoog

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Edited By metalmoog

PSN really need to implement a voice chat system that doesn't rely on the games infrastructure to run. Most games i've played on the PS3 (Borderlands, Resistance 2, Modern Warfare 2) have massive voice chat issues and unlike XBL, the PSN doesn't have the ability to run party chat outside of the game which is imo, the biggest thing lacking from their network.

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Edited By ProfessorEss

Best of luck to them but I have to wonder, when it comes to game development, how far does 20 million over three years really go these days? Especially considering the money that developers could have to spend just learning the PS3's less-than-standard architecture. 
 
For me personally, I just hope the money goes more towards straight up fun like Joe Danger and less towards one-of-a-kind experiences like Flower.

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@Xeiphyer said:
  I gotta say though, Microsoft needs those exclusives to keep me using their service. Between having to deal with Microsoft Points and their really sketchy auto renewal process where I can't remove my card online and have to sit on the phone for 2 hours, I would probably buy everything on PSN if it was available.
That's the entire point.  No console can have it all.  Unfortunately
it means I can't harness the games from a PS3 anytime soon as there
is too much overlap & the only game drawing me to getting one is 
Dust 514.  Sucks it can't be on a 360.
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probablytuna

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Edited By probablytuna

@squidracerX: Well if it comes out on the PC I'll probably just buy it off Steam.

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Makoto_Mizuhara_Sakamoto

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@Lind_L_Taylor: Well, you have Dust 514, Metal Gear Solid 4, Gran Turismo 5, God of War 3, Heavy Rain, inFamous, Killzone 2&3, MAG... the list goes on.
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Lind_L_Taylor

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Edited By Lind_L_Taylor
@Makoto_Mizuhara_Sakamoto said:
@Lind_L_Taylor: Well, you have Dust 514, Metal Gear Solid 4, Gran Turismo 5, God of War 3, Heavy Rain, inFamous, Killzone 2&3, MAG... the list goes on.
Other than Dust, I don't care much for those others. Sony
never puts them on the PC later on, so I never even get a
taste as to what I might be missing.  Thus, ignorance is 
bliss to my pocketbook.
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dvorak

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Edited By dvorak

$20mil seems like a pittance for Sony to spend on upgrading the PSN. Especially when spread out over several years.

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Krelle

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Edited By Krelle

@Lind_L_Taylor said:

@Makoto_Mizuhara_Sakamoto said:
@Lind_L_Taylor: Well, you have Dust 514, Metal Gear Solid 4, Gran Turismo 5, God of War 3, Heavy Rain, inFamous, Killzone 2&3, MAG... the list goes on.
Other than Dust, I don't care much for those others. Sony never puts them on the PC later on, so I never even get a taste as to what I might be missing. Thus, ignorance is bliss to my pocketbook.

You should try Heavy Rain & Uncharted 2. And Demons Souls. Those 3 are the only games where you wont find an equal (or better) experience on the 360.

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Makoto_Mizuhara_Sakamoto

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@Krelle: You forgot MGS4... not even Gears of War can compare.
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Lind_L_Taylor

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Edited By Lind_L_Taylor
@Krelle said:

@Lind_L_Taylor said:

@Makoto_Mizuhara_Sakamoto said:
@Lind_L_Taylor: Well, you have Dust 514, Metal Gear Solid 4, Gran Turismo 5, God of War 3, Heavy Rain, inFamous, Killzone 2&3, MAG... the list goes on.
Other than Dust, I don't care much for those others. Sony never puts them on the PC later on, so I never even get a taste as to what I might be missing. Thus, ignorance is bliss to my pocketbook.

You should try Heavy Rain & Uncharted 2. And Demons Souls. Those 3 are the only games where you wont find an equal (or better) experience on the 360.

360 gets Demon Souls 2. And there is Deadly Premonition for HR. :)  I 
just had to buy a second 360 for a second location, so I won't be buying
a PS3 anytime soon. Maybe next year when Dust 514 comes out.
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I think they need more titles that scream "Must Play" like Uncharted.

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I can't believe people want ads, whether or not that's what people are requesting, that's what it boils down to. I love the XMB because it's not riddled with "WHOA NEW GAME AND CONTEST ENTRY DUDES!!!".

That being said, props to PSN for buying into this. It seems like they're a bit beyond Microsoft in terms of their vision for the idea of downloadable game access, but they're catching up.