Something went wrong. Try again later

Giant Bomb News

198 Comments

They Made a Game That Understands Me

Depression Quest isn't about winning. It's about helping you and me understand a disorder. Jennifer actually lives with depression, and until Depression Quest, she hadn't found a game that spoke to her.

No Caption Provided

If there was a single trend during the Game Developers Conference this year, it was empathy.

Cart Life tries to convey the daily life of a struggling, working class cart owner (spoiler: it's not fun). Depression Quest wants (hopes?) to help the player understand what it’s like to live with the crippling disorder of depression. Most cannot know what those experiences entail. These games bridge the gap.

In Depression Quest, the main character binges on streaming video to fill the void of time, not actually taking anything in.
In Depression Quest, the main character binges on streaming video to fill the void of time, not actually taking anything in.

There is no way to “win” playing Depression Quest. There are endings, the story comes to a conclusion, but at no point will you, the player, be granted the satisfaction of a happy resolution. That’s not what Depression Quest is about. It’s not what you’re left with when the story is over.

“There was a moment where I just lost it and broke down crying.”

That’s Jennifer. Earlier this year, Jennifer found a game that finally spoke to her.

Jennifer is not her real name, but she is an active member of the Giant Bomb community, and for understandable reasons, wanted to remain anonymous while talking to me about her experience with Depression Quest.

Like many people, she lives with depression every day. She has for a long time. In 2011, the Centers for Disease Control and Prevention said one in 10 adults in the United States reported signs of depression.

“Like a handful of my family members, I have a lifelong history of it,” she said.

Depression is specifically defined by the CDC as follows:

“Depression is a mental illness that can be costly and debilitating to sufferers. Depression can adversely affect the course and outcome of common chronic conditions, such as arthritis, asthma, cardiovascular disease, cancer, diabetes, and obesity. Depression also can result in increased work absenteeism, short-term disability, and decreased productivity.”

Depression Quest is a “game” from designer, writer, artist, and coder Zoe Quinn, writer and editor Patrick Lindsey, and musician Isaac Schankler. The quotations around game are there only to remind you what to expect, as Depression Quest isn’t about empowering the player. It’s a text adventure (which is more commonly referred to these days as interactive fiction) that addresses a very serious subject matter that is often dark, unsettling, and confusing. I consider Depression Quest a game, but I have loose definitions. In any case, it doesn’t matter. It’s semantics, and it doesn’t remove the power of Depression Quest.

"Games are in a unique position to elicit empathy from players, since when you're playing a game you kind of take on a different role for a little while."

--Depression Quest designer, coder, writer, and artist Zoe Quinn

“We hadn't seen depression represented much in any medium, much less games,” said Quinn. “Considering that in our research we found that more people would rather tell an employer that they'd committed a misdemeanor and served jail time over telling them that they've received psychiatric care, we thought we could make something to push back against the stigma. Games are in a unique position to elicit empathy from players, since when you're playing a game you kind of take on a different role for a little while. A lot of the experience is autobiographical. The situations may be slightly different but the little things and the thought processes and the emotions, those are very much autobiographical.”

The game opens by explaining why it exists, partially because the experience could possibly trigger episodes with anyone already living with depression. It's a serious warning. There’s much more to the opening, though. It’s honest. How many other games lay themselves bare before they’ve begun?

“Our hope is that in presenting as real a simulation of depression as possible, other sufferers will come to know that they aren't alone, and hopefully derive some measure of comfort from that.”

The playing part is deceptively simple. You read blocks of text, and some bits are highlighted. Those sections contain information about the main character, but you aren't beholden to these backstory details. Then, at the bottom of each page are some options. Click one, go forward. If you want to take the character in a direction than their past history suggests, it’s an option. Each time, the first choice, a seemingly obvious one, one a person might rationalize in their head, is presented but scrawled out.

No Caption Provided
No Caption Provided

Jennifer discovered Depression Quest through humor-centric website Cracked.com, of all places. She actually hangs out on the forums a fair bit, which she described as a “safe place" to be open and honest.

Dealing with depression is not new to Jennifer. It’s a struggle that’s been with her for decades.

“I distinctly remember situations in elementary school," she said, "where I would be surrounded by friends who were laughing about horses and tamagotchis and Rose Art, and I would have moments where I would get pried out of my body. I went through the motions of smiling and talking but I didn't feel like I was actually there. Like I was lost somewhere in the wrong place, although where the ‘right place’ was supposed to be was unclear. It was strange and confusing. I assumed it was normal and never told anyone.”

As she approached puberty, a ruthless and complicated emotional period even without depression being in the mix, the situation became worse. Now, she was having suicidal fantasies and fighting bulimia.

Cart Life, like Depression Quest, isn't about
Cart Life, like Depression Quest, isn't about "winning."

“I was bullied relentlessly because I was pale and skinny and weird,” she said. “I excused myself to the bathroom once per class every day so I could lock myself in a stall to cry so hard I couldn't breathe and then go back and smile and pretend it never happened. One day as I was walking along the tile floor of my home while my parents were running errands, I was just so tired of everything that my legs gave out mid-step and I didn't see any reason to get up for hours afterward.”

Jennifer, now in college, has sought help in various forms, but still struggles with the term “depressed.” It has a stigma. Depression Quest was like looking into a slightly foggy mirror--familiar but different.

Though Depression Quest is about a person, the story is written vaguely enough to avoid trapping the player into specifics. This person is suffering from depression. This person has a boy/girlfriend trying to understand. This person may as well have been Jennifer.

“As a college-aged straight lady with a long-term boyfriend,” she said, “I can relate to the main character's struggle to such a degree that playing the game made me feel sick to my stomach. It was as if I were looking in a mirror under harsh fluorescent lighting--I could see everything. The little secrets, the ugly truths, the things I tried to deny to convince myself I was okay. And while I still hesitate to look back on the experience of playing because it was so unpleasant, it led me to the first step of saying, ‘Hey dummy, this is not normal behavior. You have a problem.’

One of the most repeated scenarios in Depression Quest is struggling to explain the character’s conflicted feelings to another person, whether a boyfriend, mother, brother, or friend. These moments are infuriating, as I struggled to understand why a person would bury their feelings, forcing themselves into awkward situations. The reasons they do this, though, are the point. It’s why Depression Quest gives us access to the moments before and after, listening to the character reflect on their own action and inaction.

I’d heard about Depression Quest, but like so many games, the link sat somewhere ignored. When Jennifer sent me a message, writing hundreds of completely unsolicited words about the impression Depression Quest had left on her, I wanted to know more. Something so simple managed such an impact.

“I want to push the boundaries of what people expect from games, and welcome people who might not understand that there's more going on in games than FPSes,” said Quinn.

"It has helped me. If it can do the same for someone else, I think it's fair to say that it's a game worth supporting."

--Jennifer

Depression Quest hinges on its deeply personal writing style. It feels as though you’re reading someone’s unfiltered mental diary. Depression Quest is uncomfortable in that it feels voyeuristic, but the cramped proximity is how you develop a relationship with the character. It’s why, by the end, I was able to say I understood depression a bit better. It's a window.

In some ways, the choices in each scenario provides some agency to the player, but that’s mostly uprooted by the end. The game provides no real closure. The character is still depressed, and depending on your ending, it actually feels like they’ve regressed and you've failed them. No matter what you do, no matter how much you push the character to change themselves for the better, you can't win. It hurts.

“It was really important that the endings reflect that depression is something you live with and manage, it's not like you magically are cured someday,” said Quinn. “We wanted there to be some hope for players who were able to reach out to others and seek help, because we didn't want to portray depression as a death sentence or essentially emotional snuff, but we didn't want it to be suddenly cured either. That doesn't reflect our experiences or those of who we've talked to while making the game.”

Playing Depression Quest isn’t "fun," like watching Schindler’s List isn’t "enjoyable." They're important for different reasons, and it’s okay if they exist for the small audiences who will appreciate them as they are.

“It has helped me,” said Jennifer. “If it can do the same for someone else, I think it's fair to say that it's a game worth supporting.”

(Depression Quest is free on browsers, but you can donate. A portion of the proceeds go to iFred, which supports depression research and education. It's also trying to get approved on Steam Greenlight.)

Patrick Klepek on Google+

198 Comments

Avatar image for pyromagnestir
pyromagnestir

4507

Forum Posts

103

Wiki Points

0

Followers

Reviews: 0

User Lists: 23

I played the game some time last month, strangely on a night where I had been feeling too down to do my homework, too down to eat, too down to talk to anyone. I was seriously considering not going to class the next day, which many years ago was the beginning of a line of events that eventually led to me dropping out of college the first time round, this being my second go at it. It was late and was sitting and thinking of all the things I should be doing but wasn't. That was how I spent most of the night, sitting in the dark, hating myself, occasionally checking the internet. I don't remember exactly how I found this game, probably a tweet by Patrick I'd guess, but I did. And I almost didn't play it.

But I did, and I felt better afterwards. I don't know why. At first I made horrible choices in the game, reflecting the horrible state I was in, but eventually I started making choices that were better, and by the end I got an ending that seemed about as upbeat as it gets for the game, I'd guess. And I felt better. After I finished I immediately did my homework. And I went to class.

Why post this? I don't know. Felt like sharing. Kinda hoping no one reads it, though. It's not interesting or insightful, but it's what happened.

Avatar image for tjuk
TJUK

116

Forum Posts

33

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@boozak said:

@milkman said:

@tjuk said:

OK that's it, I have to say it:

Fuck this kind namby-pamby indie game.

I'm sick of all the games in recent years that want to make me "feel" something. Just shut up. I'm 33 years old, I've been been playing video games my whole life and am certainly a million miles from being a "bro gamer". I'm looking for interesting game mechanics as much as the next gamer.

I swear it's crap like this that makes people crave a game that just gives them a gun and something to shoot at.

FUCK FEELINGS LET'S SHOOT SOME SHIT WOOOOOOOOOOOOOOOOOOOOOO

In his defence there's been a lot of 'games' like this as of late, that and the general lack of innovation from games that i'd actually like to play is kind of frustrating, but it's not the indie dev's fault's it's AAA developers being hamstrung by greedy publishers. (The Last of Us looks kind of interesting though)

It's easy for someone with depression to get pissed at hearing someone else complain about their problems because yours (of course) will always be worse. That's why I like to stay as far away from this stuff as possible, I know it pisses me off and I advise anyone who saw the title of this article and sighed to do the same. (I dont lack empathy i'm just not a people person ;p)

Amen to that. Lesson learnt.

Avatar image for winsord
winsord

1642

Forum Posts

86

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

@ooame: I had the same feeling, too. It didn't really ruin the experience for me, but it did kind of make me wish there was a way to sort of pick the situation you're in. As a result of that though, I just took the experience to be seeing depression from a different perspective, and that could very well be part of the design; depression is a result of different things to different people.

Avatar image for milkman
Milkman

19372

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Milkman

@boozak said:

@milkman said:

@tjuk said:

OK that's it, I have to say it:

Fuck this kind namby-pamby indie game.

I'm sick of all the games in recent years that want to make me "feel" something. Just shut up. I'm 33 years old, I've been been playing video games my whole life and am certainly a million miles from being a "bro gamer". I'm looking for interesting game mechanics as much as the next gamer.

I swear it's crap like this that makes people crave a game that just gives them a gun and something to shoot at.

FUCK FEELINGS LET'S SHOOT SOME SHIT WOOOOOOOOOOOOOOOOOOOOOO

In his defence there's been a lot of 'games' like this as of late, that and the general lack of innovation from games that i'd actually like to play is kind of frustrating, but it's not the indie dev's fault's it's AAA developers being hamstrung by greedy publishers. (The Last of Us looks kind of interesting though)

It's easy for someone with depression to get pissed at hearing someone else complain about their problems because yours (of course) will always be worse. That's why I like to stay as far away from this stuff as possible, I know it pisses me off and I advise anyone who saw the title of this article and sighed to do the same. (I dont lack empathy i'm just not a people person ;p)

I can't think of any possible reason why the very existence of this game would piss you off. But whatever, do what you want.

@dvorak said:

@xerxes8933a said:

I tried a bit, and from the choices given it seems that the writer might know someone who's depressed, or did some research. So that's a plus. But honestly, who in any mind wants to play games like this? A depressed person plays game for their escapism factor. This game, if it's close enough will only make them more depressed, and if it's too far away will just make them upset that now people are gonna think they feel this way. As for a non-depressed person, is this supposed to make them change the way they treat others with depression? If so, all that's gonna do is push those people further into depression, or cause them to lash out at the person in anger.

Depression sucks, and some of the choices listed in this game are spot on. But it doesn't matter if someone is depressed or not, you should treat them like any other. This game is just hurtful to the people it's trying to help.

This is it exactly. I couldn't have said it better.

You're wrong. Just look at the comments here (or hell, maybe even just look at the article). Plenty of people with depression are saying that the game was either helpful or a good look into what it was like to be depressed. It's not hurtful at all. A person without depression would play the game to get a better understanding of what depression is like. A person with depression would play the game to understand that they're not alone in their condition.

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

Edited By Humanity

I think that media such as Cart Life or this title begin to fall beyond the category of "video game" at some point. Like Patrick wrote, it seems more reminiscent of an interactive novel rather than something you "play" in the sense that we as video game players understand the word. I don't mean to say that it's not worthy of discussion as obviously for some people with real emotional issues these mediums of expression have been helpful in one way or another. It's just that I can see how some people like @tjuk might get frustrated with articles concerning titles like this as they seem to fall beyond what the site should cover. Yes, technically it's a game but a lot of people come to sites like GiantBomb for more mainstream coverage - stuff like interviews with Ken Levine, exclusive gameplay reveals like Dark Souls 2 etc.. if GB is your only source for gaming news then it can seem a bit frustrating when you see another lengthy article about an indie barely-video-game title while the site stays eerily quiet during other big name reveals.

This is also largely due to the fact that Patrick is beginning to be one of the only staff members to take a really active role on the site while the rest of the guys seem to grow ever more passive with their involvement. As such his voice seems louder than others and Giantbomb appears to be skewed a bit more towards the indie side of things since no one else is really taking the time to write about things they're involved with.

Avatar image for deactivated-61abb009b221e
deactivated-61abb009b221e

398

Forum Posts

522

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

This game is like looking at a mirror. Fuck.

Avatar image for dohers
Dohers

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I can believe that I have just read a comment in which the term "namby-pamby" is used unironically

Avatar image for truckalicious
Truckalicious

105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Hmm I thought I was just a cynical, misanthropic introvert, but it seems maybe not. Ah balls.

Glad I played it though.

Avatar image for fallen189
Fallen189

5453

Forum Posts

10463

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

It's kind of stupid how any loser who is addicted to the internet throws around the term "I'm so depressed" when they really mean lethargic/apathetic

Avatar image for rebgav
rebgav

1442

Forum Posts

335

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@humanity said:

I think that media such as Cart Life or this title begin to fall beyond the category of "video game" at some point. Like Patrick wrote, it seems more reminiscent of an interactive novel rather than something you "play" in the sense that we as video game players understand the word.

This one isn't a videogame at all, so it's not really a worry as to whether it fits into that category or not. It would be kind of bullshit to call foul for Patrick writing about an interactive fiction after people were so adamant that he cover 999 and VLR which are, as far as I'm aware, Visual Novels with puzzles.

Looking on the bright side, perhaps we'll get some coverage of Hate Plus: Mute's Golden Days on GB if it comes out on Steam. Seems like it would be a thing that Patrick could be made to do!

Avatar image for fateofnever
FateOfNever

1923

Forum Posts

3165

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

After finishing playing this, I want to thank @patrickklepek for this article (and Jennifer, the anonymous user) for this article and for bringing my attention to Depression Quest. This is something that is meaningful to me on several levels. I hope that people play this, so that maybe they can gleam even a touch of insight into what someone with depression goes through, but also for those out there that may suffer from depression (whatever the severity of it), but are unsure of if it is something that is affecting them or not - not as some way to self diagnose, but maybe as something to make them think about it more seriously. If this can help someone, even just one person, then I cannot express how thankful I am both that this was made, and that it has been given an article like this to get more eyes on it.

Avatar image for tdot
TDot

480

Forum Posts

39

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By TDot

Just played through it. Answered it the way I would have and have been answering similar issues in my life. The girl broke up with me, I got fired, and fell deeper into depression.

However, I wonder if this game acts as some sort of depression diagnoses when it does not have really the authority to do so.

I felt like it may as well just but writing about me at some point, change around a few points, get rid of the parents and the brother. Oh and lose the having a job part.

I... probably shouldn't get this personal on a videogame comments thread.

Avatar image for dvorak
dvorak

1553

Forum Posts

616

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dvorak

Hmm I thought I was just a cynical, misanthropic introvert, but it seems maybe not. Ah balls.

Glad I played it though.

You may very well be just that. The fact that you even doubt that due to Depression Quest is kind of the problem.

Avatar image for wariomona
wariomona

69

Forum Posts

11

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By wariomona

I can either drown out my sorrows with video games, or pay more attention to reality and feel crap all the time. It'll suck if video "games" like these start reminding me of the latter.

Avatar image for joshthebear
joshthebear

2704

Forum Posts

726

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Awesome writeup Scoops, keep up the great work.

Avatar image for crisping
crisping

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By crisping
@dvorak said:

Yeah I'm definitely trolling. That's it. It's definitely not irresponsible to recommend a piece of interactive fiction as a diagnostic tool to help you figure out whether or not you are depressed.

It's cool to say, 'this is a good thing' but you haven't referenced any professionals, you messed up! Any psychiatry professional will tell you that self-diagnosis is extremely dangerous and can lead to more people not seeking professional help because they think they can sort things out on their own. A dangerous emotional spiral that can lead to people closing themselves off entirely from outside help. It's the same reason why doctors never want their patients to browse the DSM, they'll think they have 30% of everything in the book.

Where are the interviews with her family, to verify and support the profile? Where are the professional opinions? If this is 'real journalism' you need all those things. Mental health is a dead serious issue that shouldn't be bandied about on a website for video game news without taking it as seriously as you would in a legitimate venue for something like this.

I came to say something like this but bam, there it is.

Avatar image for genpatton7
genpatton7

34

Forum Posts

50

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By genpatton7

@milkman said:

@dvorak said:

@xerxes8933a said:

I tried a bit, and from the choices given it seems that the writer might know someone who's depressed, or did some research. So that's a plus. But honestly, who in any mind wants to play games like this? A depressed person plays game for their escapism factor. This game, if it's close enough will only make them more depressed, and if it's too far away will just make them upset that now people are gonna think they feel this way. As for a non-depressed person, is this supposed to make them change the way they treat others with depression? If so, all that's gonna do is push those people further into depression, or cause them to lash out at the person in anger.

Depression sucks, and some of the choices listed in this game are spot on. But it doesn't matter if someone is depressed or not, you should treat them like any other. This game is just hurtful to the people it's trying to help.

This is it exactly. I couldn't have said it better.

You're wrong. Just look at the comments here (or hell, maybe even just look at the article). Plenty of people with depression are saying that the game was either helpful or a good look into what it was like to be depressed. It's not hurtful at all. A person without depression would play the game to get a better understanding of what depression is like. A person with depression would play the game to understand that they're not alone in their condition.

Yes, because appeal to popularity completely invalidates these statements.

As a psychology student, I echo the statements made by @dvorak: self-diagnosis is very dangerous. The recent trend of pop psychology has resulted in over-diagnosis of other disorders, such as ADHD. People going through the tumult of adolescence suddenly believe they have Major Depressive Disorder. The want to categorize behavior and personality traits has resulted in a narrower range of 'normal.'

If Jennifer really believes she suffers from a depressive disorder, she is doing herself a disservice by looking for empathy in a game/forum, rather than being properly diagnosed by a clinician.

Also, while I appreciate Patrick trying to tackle serious issues on this site, his off-the-cuff style does not lend itself to investigative reporting. If you are going to write about serious issues, respect the topic and do your homework. Seeing Patrick reference the CDC, rather than the APA, for a definition of depression was startling to me and solidified the amateurish nature of this article.

Avatar image for blackout62
Blackout62

2241

Forum Posts

84

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By Blackout62

I think I played the game wrong. By the end the protagonist was attending therapy, his girlfriend had moved in with him, he was only having a few bad days, and had a cat. That sounds like a pretty good life to me. What was this about the game not having a happy ending?

Avatar image for hogshead
Hogshead

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

I eventually bailed out of the game due to boredom and irritation with my available choices, while someone suffering from depression doesn't have that option with their illness. I guess what I'm saying is this seems like an effective look at depression to me. If you're suffering, please ask for help!

Avatar image for chop
Chop

2013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Chop

I thought the game was poorly written. Too many times the actual writing, not the concept or whatever, took me out of the experience.

Still, it's really cool that so many people are strongly affected by the game, good or bad.

Avatar image for bittenhand19
BittenHand19

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Cart Life, and Depression Quest truly hit a nerve for me. When I first heard about Cart Life I thought, "Why would anyone want to play this game? You play as someone with not enough means to survive. I do that every day." Just now I thought I'd try Depression Quest and I can honestly say I stopped at the first page and closed the tab in my browser because it was my life I was reading.

I can't begin to describe how thankful I am that games like this exist. Thank you @patrickklepek for bringing it to GB's front page.

Avatar image for biozal
biozal

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Amazing article Patrick - well written.

Avatar image for artreus
artreus

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By artreus

This game is like looking at a mirror. Fuck.

Same, I'm in a mostly healthy place right now and I had to quit playing like 3 pages in because it was getting to me.

Avatar image for mooseymcman
MooseyMcMan

12789

Forum Posts

5577

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By MooseyMcMan

Interesting article.

Also, this Depression Quest is good at showing how not-depressed I am compared to people who actually are depressed. That's good.

Avatar image for gtoresurrection
GtoResurrection

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great article Patrick, happy to see someone talk about that game in depth.

Avatar image for andy_117
Andy_117

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

I have depression and Depression Quest made me happy. ...no, really. It was great to have a game I could show other people and say this! Me this! Me feel crap this way! Me want cat too can you buy me a cat pls

It did also make me sad, because it was almost my experiences to a tee, and that was both disheartening and a little uncomfortable. But overall, I'm just glad such a game exists.

And I'm also glad such an article exists. Thanks, Patrick, for taking the time to put this of all things under your spotlight. :)

Avatar image for zerov2
ZeroV2

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By ZeroV2

I hated this game.

No, you can't CHOOSE to be social and happy! You MUST be depressed! Because it's like, a never ending cycle bro!


Yeah, no.

Avatar image for envane
envane

1289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By envane

@sweep said:

Just played through Depression Quest and was actually kinda startled by how much of it I could relate to. I don't feel depressed, though? Am I depressed?! I don't think I am. I feel great! Right? Yeah! ....yeah.

I don't know what's real any more!

pretty sure youre just an alcoholic

Avatar image for crusader8463
crusader8463

14850

Forum Posts

4290

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

By the end of it I ended up hating the guy. He had friends, family, and a girlfriend that loved him and kept going out of their way to try and help him. To have even one of those let alone all of them would be such an amazing help. I just couldn't relate or feel sorry for the guy given everything he had and was wasting.

If anyone wants to watch a really good movie about living with someone and trying to help them through Depression there is a movie called "My So Has Got Depression". It's japanese and I sadly couldn't find a trailer with subs, but it's easy enough to find the movie with subs online. This failing lady manga artist wakes up one day to find her husband has crippling depression and she has to try and support both of them financially and help him through his depression at the same time while trying to understand what depression is. It's got a fair share of funny bits that are always countered by it's sad parts as well. It's a great watch.

Loading Video...

Avatar image for cornbredx
cornbredx

7484

Forum Posts

2699

Wiki Points

0

Followers

Reviews: 0

User Lists: 15

Edited By cornbredx

There is no way to “win” playing Depression Quest. There are endings, the story comes to a conclusion, but at no point will you, the player, be granted the satisfaction of a happy resolution.

Actually, I saw Danney O'Dwyer of Gamespot play this on Random Encounter. If there is anything that you'd call a "happy ending" it's what he got. That kind of upset me actually, because life is not quite that simple.

It was an interesting game though. I like that it often gives you options you cannot choose (it lays them out but does not let you select them). That's so like life in general, at least for me.

Anyway, ya. Cool idea for a game. Would be interesting to see if someone could do something similar with visuals. I think it's possible.

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

It's kind of stupid how any loser who is addicted to the internet throws around the term "I'm so depressed" when they really mean lethargic/apathetic

if you're generalizing most/everyone who is depressed as "simply" a lazy person that's pretty sickening.

lethargy is a clear symptom of depression. people idle away their time if they feel stuck somewhere in their lives, use it as a means of escape or deferring their troubles. from personal experience i would say a depressed person typically want more than anything to overcome their own lack of willingness to engage life.

but thanks for finally finding the solution to "depression!" you'll make millions happy i'm sure.

Avatar image for donutfever
donutfever

4057

Forum Posts

1959

Wiki Points

0

Followers

Reviews: 0

User Lists: 35

Finished it a minute ago. Really spoke to me. Sent it to some people, they probably wouldn't even think of it as a game if I hadn't called it that.

Avatar image for clumsyninja1
clumsyninja1

856

Forum Posts

35

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

As someone that comes from a family with a depression background; I can totally relate to these. Depression is an eternal struggle. There's no absolute cure just a temporary, either meds with a lot of side effects or hobbies/activities that would you put your mind into something else.

Avatar image for mrpandaman
mrpandaman

959

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By mrpandaman

@dvorak said:

It's cool to say, 'this is a good thing' but you haven't referenced any professionals, you messed up! Any psychiatry professional will tell you that self-diagnosis is extremely dangerous and can lead to more people not seeking professional help because they think they can sort things out on their own. A dangerous emotional spiral that can lead to people closing themselves off entirely from outside help. It's the same reason why doctors never want their patients to browse the DSM, they'll think they have 30% of everything in the book.

Where are the interviews with her family, to verify and support the profile? Where are the professional opinions? If this is 'real journalism' you need all those things. Mental health is a dead serious issue that shouldn't be bandied about on a website for video game news without taking it as seriously as you would in a legitimate venue for something like this.

I don't believe it says anywhere in this article it recommends this game as a self-diagnosing tool for depression. All the article is saying, is that it can help those who don't know what depression may feel like understand it better. It's meant to elicit the feelings of being depressed, not diagnose. Then hopefully with being able to have a feel of what it is like, it will lead to understanding. Through understanding, people can empathize better and maybe recognize and try to help people who are going through depression. As Patrick said in the article, while the person was forthcoming, the person wanted to remain anonymous and therefore Patrick probably did not probe any further.

I do agree, however, that this game can lead to a lot of self-diagnosing which as you said can be very dangerous as they will not seek professional help.

Avatar image for jnal
Jnal

307

Forum Posts

672

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

There are some parts of Depression Quest that were quite accurate for me like social anxiety, the constant overthinking of what somebody says, the fog that seems to pervade everything, always tired. I also keep my feelings to myself and constantly get frustrated at work. Yet some of the others things I have never experienced. I don't know what that says about myself. Over all I think Depression Quest does what it does very well. It at least got me talking more about my own feelings on a public forum.

Avatar image for selbie
selbie

2602

Forum Posts

6468

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zerov2 said:

I hated this game.

No, you can't CHOOSE to be social and happy! You MUST be depressed! Because it's like, a never ending cycle bro!

Yeah, no.

Welcome to the mind of a depression sufferer. Your own mind blocks those pleasant choices without you realising it.

Avatar image for mayu_zane
Mayu_Zane

710

Forum Posts

1285

Wiki Points

0

Followers

Reviews: 1

User Lists: 8

I am actually quite interested. I will 'play'.

Avatar image for mrpandaman
mrpandaman

959

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

@selbie said:

@zerov2 said:

I hated this game.

No, you can't CHOOSE to be social and happy! You MUST be depressed! Because it's like, a never ending cycle bro!

Yeah, no.

Welcome to the mind of a depression sufferer. Your own mind blocks those pleasant choices without you realising it.

I think it's safe to say that he didn't understand the point of it.

Avatar image for alphadormante
AlphaDormante

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AlphaDormante

I played this game a while ago when I learned about it through a friend. I, too, suffer from depression, and playing it was a painful yet somehow cathartic experience. They hit so many nails right on the head--from nearly-crippling anxiety being the very first emotion you wake up to, to despising the way people can't understand so much that you eventually just give up on social interaction entirely.

At one point I found myself plodding through screen after depressing screen despite the tears going down my face. The tears surprised me, in fact, because I'd otherwise settled effortlessly into the flat numbness of routine this game is excellent at portraying. I'm pretty sure I pulled a full-on Stoic Cry for the latter half of this thing. Weird.

Again, it was a difficult experience, but also a cathartic one. While depression isn't something I would ever wish on another person, it still helps to know that you're not alone in feeling this way. Establishing a sense of solidarity with other sufferers is surprisingly easy. And I'm very glad that non-sufferers have been able to play it and get a better understanding of depression. The fact that they even try is uplifting enough.

(Unrelated, but I think this is the first thing that's gotten me posting here in months. Now that's depressing.)

Avatar image for bgdiner
bgdiner

315

Forum Posts

1

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

First off, great article Patrick; I'm glad the stance you took wasn't the "distant gamer" stance (as in "this is an interesting little game but I'm going back to Infinite now"). I think the interview with Jennifer (hopefully she gets well) was the real sticking point here.

I feel as though we in the gaming community often discard any game trying to help or explore real concepts as artsy trash. Granted, many people in the gaming community look to games as an escape, or at least as something with which to pass the time; I certainly wouldn't fill my free time with games as depressing (forgive the word choice) as this.

As someone who considers himself rather happy and content with his life, I was surprised at some of the symptoms my "character" experienced in the game. I had always figured that depression was something else, something that didn't really make sense, and so I had never thought about it further. Though it's not a medical device to diagnose depression by any stretch of the imagination, Depression Quest allows us to gain a glimpse into how someone struggling with depression might move through his or her life.

I implore everyone to at least give this game a shot, so, as the developers intended, we can collectively nullify the stigma surrounding mental health problems. The blue choices weren't what surprised me so much as the crossed-out choices--the healthy ones--that just weren't options. With more and more episodes of gun violence throughout the country, I wonder how many could be prevented if the perpetrator got help before committing his act. Instead of seeing people struggling with mental health issues as others, we should laud them for deciding to get help, as I'm sure (as the game illustrates) it is quite difficult to do.

Sorry about the rather long passage, but I'd hate for something as revealing as this game to fall by the wayside. It's not a perfect game, nor is it fun, and hell, it's not even a game, but it is a step in the right direction. Call me idealistic, but I don't think it's too much to hope for a world where mental health problems and thoughts of 19th century asylums aren't connected.

Avatar image for legendarychopchop
LegendaryChopChop

1387

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

This game should be advocacy for people to not feel threatened by anything and get psychiatric and psychological assistance. The help is there, just get it done.

The problems you feel, if depressed, are more or less a lack thereof or far too many chemicals in your brain to "properly" react. Please, people here with depression, do what you can and get some help because this "game" and experience write-up, nobody should be living like this and considering it "living".

Avatar image for mormonwarrior
MormonWarrior

2945

Forum Posts

577

Wiki Points

0

Followers

Reviews: 15

User Lists: 21

Edited By MormonWarrior

Depression is such a hard disorder to live with. I've struggled with it pretty intensely for six plus years, and it's created some weird situations for me. On the one hand, you want empathy and understanding when you find it super hard to do things normal people wouldn't find difficult. But on the other hand, nobody is obligated to wait up for you and using it as an excuse or crutch will just make you left behind in career, school, etc. even if your complaints are valid. For me, medications have only helped briefly before the side effects (weight gain, delirium, and many others) became unbearable and the positive effects disappeared. So I just have to learn how to condition myself and live with my disorder while accomplishing good things. It's a tough burden to carry for sure. I'll need to check out this game and see what I think.

Avatar image for seamus85
seamus85

140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 20

Edited By seamus85

wow that was thought provoking

Avatar image for envane
envane

1289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

its ironic im about to head off for my fortnightly therapy session , ive been discussing similar topics of how people perceive and relate to depression , trying to find ways to communicate my problems without making them a problem etc ... this game seems like a step in the right direction and i appreciate the effort to bridge the gap .. but that said i probably wont be checking it out , mainly given the warning , as i am pretty susceptible to triggers or how i like to put it "reminders"

I played the game some time last month, strangely on a night where I had been feeling too down to do my homework, too down to eat, too down to talk to anyone. I was seriously considering not going to class the next day, which many years ago was the beginning of a line of events that eventually led to me dropping out of college the first time round, this being my second go at it. It was late and was sitting and thinking of all the things I should be doing but wasn't. That was how I spent most of the night, sitting in the dark, hating myself, occasionally checking the internet. I don't remember exactly how I found this game, probably a tweet by Patrick I'd guess, but I did. And I almost didn't play it.

But I did, and I felt better afterwards. I don't know why. At first I made horrible choices in the game, reflecting the horrible state I was in, but eventually I started making choices that were better, and by the end I got an ending that seemed about as upbeat as it gets for the game, I'd guess. And I felt better. After I finished I immediately did my homework. And I went to class.

Why post this? I don't know. Felt like sharing. Kinda hoping no one reads it, though. It's not interesting or insightful, but it's what happened.

actually now i think i might give it a go , mabye when im in a better state and more open to analysis .. i dunno .. thanks

Avatar image for machinerebel
machinerebel

235

Forum Posts

13

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

This is a great write up, thanks Pat! I'm going to check out the game for sure.

Avatar image for mordeaniischaos
MordeaniisChaos

5904

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Interesting thing, but I'm a little tired of this kind of crap as well. I suffer from depression, so maybe it's that talking, and this could potentially help people understand what people like me go through, but from my perspective this seems like pandering crap. I hope at the very least it was made by people who truly understand depression (ie people who suffered from depression for more than a couple weeks after a bad fucking breakup or whatever. That's not at all the same thing as chronic depression, which is mad bad.)

I guess I'm not a super touchy feely kind of guy for the most part. But for me to see this as anything but pandering and trying too hard to seem "intelectual" it needs to be like, a free thing some psychologist created as a tool in his practice, not something being sold with "some" of the proceeds going to research. It's a fucking text adventure. It's about as simple to program as you can get, and could have been written in the off time. If any real money was expended making the damn thing, then these people did it for all the wrong reasons.

I'm curious about the game, but I won't go anywhere near it any time soon. I already know what it's like to be depressed. I don't need to be reminded. lol. Hopefully it's as accurate as What's Her Face thinks, because I think more people could stand to understand this stuff better, but ultimately I think it's damn near impossible. Especially for significant others, because they tend to feel like they should be able to help, and when they can't "make you feel better" like they want to, they think that means something is wrong in the relationship or some stupid shit like that when it has nothing to do with them and can't really be helped in the ways they could "help."

Maybe I am just too sick and tired of hippies and hipsters to see crap like this as anything more. I'm an old grouch in a young body, I'll admit. Still. They should do the right thing, give all the proceeds to helping people, not some of them. They didn't write an 800 page novel or make some intricate game. They did something potentially good, but should focus it all on doing something good.

PS: Dear world, please find a medication free solution to being depressed. Shit sucks when you aren't comfortable taking pills for the problem. Or just give me a damn diploma. Just drop one off in the ol' mailbox and ship me off to MCRD already.

Avatar image for internetdetective
InternetDetective

356

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Right now I am designing a game called Micropenis Quest, I just want to show people what it's like to live with this condition. Oh, I do not suffer from this it is for a friend. Seriously. You probably don't know him, he lives in Canada.