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What The Hell Is Burnout: Crash?

It's exactly what it sounds like and also... pretty different.

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Burnout: Crash is a downloadable game. With that bit of information and the word "Crash" in the title, it's not too tough to figure out what this XBLA/PSN release might be. And your assumptions are (mostly) right. Burnout: Crash takes the fantastic Crash mode from games like Burnout 3: Takedown and spins it out into its own game. Considering the puzzle-like nature of the mode, it's well-suited for a short-session downloadable game. But Burnout: Crash doesn't just yank material from the previous games and repackage it. Criterion's building an all-new game that lets you look at your crashes from an all-new perspective.

The other piece of the Burnout: Crash puzzle should come into focus once you know that it's a top-down game. It looks sort of similar to the old Grand Theft Auto games, though this is a polygonal game. The basic idea is the same, though. You'll select a car, with heavier cars like the B-Team Van creating bigger explosions than the lighter, faster models, and you'll drive into traffic. Once you've crashed, you can guide your car around in mid-air using aftertouch, which is something of a Burnout staple. This lets you curve and glide around as you attempt to slam into as many different cars as possible. Should you find yourself at a standstill, you can execute a crashbreaker--again, nothing you Burnout aficionados would be unfamiliar with--to pop back up and keep moving. A meter on the screen, governs the use of your crashbreaker, but the idea is that you'll be able to blow up every five or ten seconds, keeping the action moving.

Your score is totaled up based on the amount of damage you do, and in Burnout: Crash you can damage buildings as well as cars. In order to get higher scores, you'll need to combo together a large chain of horrific wrecks, but there are some other features in the game that you can use to earn higher scores. One such concept is a pizza delivery truck that, when destroyed, activates the Pizza of Fortune. This game-show-like wheel pops up, and you'll spin it to enable some sort of extra bonus. The game also presents you with vehicles that you shouldn't destroy, like ambulances. Keeping those safe as they drive onto and off the screen gives you another score bonus.

This is all set across multiple crash junctions that take on different visual styles. Seacreast has that Miami Beach look, while Roswell is where the UFOs from that ratings board leak back in May probably come in. What of the Lobster Monsters, you ask? No idea. Didn't see any. But the game seems to have a good number of junctions in it, with multiple modes to try in each spot. Further adding to the leaderboard battles is a score-focused take on Criterion's Autolog stuff that lets you challenge specific players and trade championship cups back and forth as you battle for the lead.

Oh, and it has optional Kinect support. That's actually how I played it, leaving me unable to tell if the aftertouch feels just like it did in previous Burnout games, but, well, I had to know. When playing in Kinect mode, you'll steer with your hands in the air, Joy Ride-style. Once the crash has started, jumping executes your crashbreaker while stepping around in different directions controls aftertouch. The Kinect support seems like it's reasonably well-implemented, though... yeah, I'll probably play it with a controller. The game will also come to the PlayStation 3, and it sounds like the team at Criterion isn't confirming or ruling out the possibility of PlayStation Move support. Considering some parts of this game's design date back to a Wii project that, to hear Criterion tell it, simply wasn't coming together, my guess is that it won't support the Move.

Meanwhile, Burnout: Crash isn't Criterion's only project. When talking to Alex Ward, he noted that it was great to be able to get a small, downloadable game like Crash up in running in around a month, while on the developer's "other project," they were still talking about all of the other fire, water, and other graphical systems that a "big" driving game needs. I don't know about you, but I'm crossing my fingers over here that this means Burnout: Crash is going to pave the way for a big, new, full-fledged Burnout game... but it's probably going to be 2012's Need for Speed release, right?

Jeff Gerstmann on Google+

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Krakn3Dfx

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How's this going to compete with GTA 1 and 2?

I watched the video twice, and I still don't get why this is a good idea. The visuals of crash mode in Burnout 3 were what drew me to them, seeing everything from a bird's eye view just sounds boring. Also, it just looks boring. It would make a great Facebook game, but only because I don't use Facebook.

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mikey87144

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@Rolyatkcinmai said:

People already hating on this are fucking retards.

We're not hating. We're being honest. This isn't the crash mode that we wanted. As a huge Burnout fan I wanted something on par with Burnout Revenges crash mode. Instead we get this. Anyway I'll be answering with my wallet and not buying it regardless of how well it turns out.

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@mikey87144 said:

@Rolyatkcinmai said:

People already hating on this are fucking retards.

We're not hating. We're being honest. This isn't the crash mode that we wanted. As a huge Burnout fan I wanted something on par with Burnout Revenges crash mode. Instead we get this. Anyway I'll be answering with my wallet and not buying it regardless of how well it turns out.

No, you're hating. It's what scrubs do on gaming forums when something new or innovative gets their panties in a bunch. This could be absolutely amazing, you have no fucking idea. No one does. Instead you'll be "not buying it regardless of how well it turns out" which proves you are ignorant.

Jaded self-entitled gamers are some of the most disgusting creatures out there. Before the ratings board filed something you didn't even know you were getting anything, now you're all "NO NO NO, WE WANTED YOU TO MAKE THE SAME THING YOU'VE ALREADY MADE, GRR SELF ENTITLEMENT".

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mikey87144

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Edited By mikey87144

@Rolyatkcinmai said:

@mikey87144 said:

@Rolyatkcinmai said:

People already hating on this are fucking retards.

We're not hating. We're being honest. This isn't the crash mode that we wanted. As a huge Burnout fan I wanted something on par with Burnout Revenges crash mode. Instead we get this. Anyway I'll be answering with my wallet and not buying it regardless of how well it turns out.

No, you're hating. It's what scrubs do on gaming forums when something new or innovative gets their panties in a bunch. This could be absolutely amazing, you have no fucking idea. No one does. Instead you'll be "not buying it regardless of how well it turns out" which proves you are ignorant.

Jaded self-entitled gamers are some of the most disgusting creatures out there. Before the ratings board filed something you didn't even know you were getting anything, now you're all "NO NO NO, WE WANTED YOU TO MAKE THE SAME THING YOU'VE ALREADY MADE, GRR SELF ENTITLEMENT".

The problem is that it isn't new or innovative. The view is old school GTA and, despite the fact you can damage buildings, it's a worse version of Crash mode. I don't know if you played the past Burnouts but crash mode has been in the series for a while. It was even in the PSP games. It confused a lot of fans why they decided to remove it from Paradise. They had a really watered down version of it in Paradise but nothing like it was in Revenge. If you look back at the reviews for Paradise, almost all of them question the omission. We all hoped they'd add it in later but they never did. When this project was leaked a lot of us assumed we'd get to play the Crash mode that hasn't been in a Burnout game since Revenge. Remember Paradise came out in 2008. So yea we're disappointed. Yea we're not checking it out. Not because we don't like new ideas, Paradise was a new idea and 4 million of us liked it, but because we miss a great idea that they we haven't seen since Revenge.

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Rolyatkcinmai

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Edited By Rolyatkcinmai

@mikey87144 said:

The problem is that it isn't new or innovative. The view is old school GTA and, despite the fact you can damage buildings, it's a worse version of Crash mode. I don't know if you played the past Burnouts but crash mode has been in the series for a while. It was even in the PSP games. It confused a lot of fans why they decided to remove it from Paradise. They had a really watered down version of it in Paradise but nothing like it was in Revenge. If you look back at the reviews for Paradise, almost all of them question the omission. We all hoped they'd add it in later but they never did. When this project was leaked a lot of us assumed we'd get to play the Crash mode that hasn't been in a Burnout game since Revenge. Remember Paradise came out in 2008. So yea we're disappointed. Yea we're not checking it out. Not because we don't like new ideas, Paradise was a new idea and 4 million of us liked it, but because we miss a great idea that they we haven't seen since Revenge.

You have not played this. Your opinions are irrelevant. Until the game comes out, all you're doing is being closed minded and jaded. I know, it's what gamers do, but it's obnoxious.

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mikey87144

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@Rolyatkcinmai: This will be my last reply on this.

I'm very open minded when it comes to games. I'm willing to give a lot of games a shot before I pass judgement on it. I was the same with the Wii and Kinect before coming to the conclusion that they're both garbage or more accurately not intended for hardcore gamers. I do admit though that I pass on many games based on trailers, gameplay videos, developer interviews, and reviews. Despite how much I love Burnout, the trailer and the small interview that they did with one of the devs made me think pass. There are other games coming out as DLC that I'm far more interested in, (Trine 2, Papa and Yo, to name a few), that deserve my time and money more than Burnout Crash. I'll be checking out Catherine when it launches in the meantime, a game that any closed minded and jaded gamer would be willing to check out.

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"You have not played this. Your opinions are irrelevant."
 
Makes sense....