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Concept »
A capital city is the center of trade, commerce, and government for a nation. Capital cities can be found in many strategy games.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Creep is a living purple organic substance. This is essential in the creation of almost all Zerg buildings. It slowly grows as your base expands and in Starcraft 2, the Overlord and Queen units have the ability to create Creep.
If not certain demands or conditions are met, demanding workers/citizens may revolt, demonstrate, switch sides, saboteur or stop working altogether. Does mostly occur in real-time strategy games and business simulators.
The Drone is the basic harvester of the Zerg. It sacrifices itself when making structures.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
The view mode used for base management and aerial/naval combat in the classic X-Com games.
Logging is the process of cutting down trees for timber. This is an important aspect in many strategy games.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Labor Workers For The Horde
Research involves spending resources to create new items or unlock upgrades.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
The Terrans are a race of futuristic humanoids that appear in the Starcraft universe. They are noted for their ability to quickly adapt to new terrains and use any natural resources to their advantage.
A type of gameplay where the player chooses and builds autonomous towers to protect a location from waves of enemies.
A savage, animalistic alien Swarm that seeks out other species in the universe, intending to absorb the useful and exterminate the unworthy.
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