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Game » consists of 8 releases. Released Mar 13, 2013
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A quick burst of speed either forward or backward whilst in the air.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Typically found in fighting games, combos are a series of strung-together moves.
Characters capable of creating something from other sources, such as energy or art, to wield a weapon or other objects. Most well known example is the Green Lantern Ring.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
A quick burst of speed that propels the player slightly forward or backwards.
A former digital distribution service for PC, Mac, and Linux games.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
The last boss you face in a game, usually representing the final climax of the game.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
When a game (usually downloadable) allows you to purchase the full version of that game directly from the demo. In some cases, the full game is the demo and all you are purchase is a very small (we are talking KBs) unlock key.
Grapple Breaks prevent a character from being grabbed/thrown.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
These achievements are not official Xbox or Steam Achievements, nor PlayStation Trophies; however, they are designed to encourage the player in the same manner.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
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