Fantastic, but flawed.
I suggest reading Jeff Gertsman's review first as those are my general sentiments about it - but I can't help but be upset by the inclusion of certain annoying features.
1. Delaying gameplay.
When I'm replaying a level over and over - I want the process of restarting to be quick. There are lots of arbitrary delays going on in Bionic Commando Rearmed that are really annoying. Game designers: All sequences that are not gameplay, must be possible to accelerate through or bypass to get to the gameplay. For instance, in Trackmania Forever, there's a flyby sequence at the beginning of every race - but you can enable an option to bypass it and just get to the racing. In Bionic Commando Rearmed, you cannot bypass the scene where Rad Spencer parachutes in to the location, lands, pauses for a bit and then nods at you. Being kicked out to the overworld map upon failing a mission is also bothersome. Just put me back at the start of the level - if I want to go to the overworld map I'll exit the level myself.
2. Disabled controls.
If you start the game with a gamepad enabled, it disables the keyboard. You can't switch between using the keyboard and using the gamepad due to this.
3. Yes and No.
Any time there's text up on the screen, you have the option to continue reading it or to cancel out of it. The same goes for questions such as, "Do you want to exit?" and the computer hacking mini-game. Here's a run down of the options:
During dialogue sequences, A is continue and B cancels.
In the menu interface, A is continue and B is cancel / escape.
On question screens, with YES highlighted, A accepts YES and B cancels.
On question screens, with NO highlighted, A accepts NO and B cancels.
Basically, A does not always mean YES, but it should. A should always be YES and B should always be NO - there should never be an exception.
4. Online Multiplayer.
Come on. "I can't believe you've done this."