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    Bionic Commando

    Game » consists of 11 releases. Released May 18, 2009

    Bionic Commando is the follow-up to the NES classic of the same name. The game revolves around the protagonist's bionic arm used for swinging, and combat.

    troncoparati's Bionic Commando (Xbox 360) review

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    Bionic Commando

    First of all let me tell you that the game is great. I'm a fan of Bionic Commando since the first game so I was really stoked for this title. On the videos the gameplay looked fluid and the battles interesting enough for me to reserve the game at release date. For the game itself let me say that the graphics are way cool and the animations are awesome. The only complaint I have is for the difficulty of it. I mean this guys at Grim and Capcom really mean business. Is frustrating at times because the swinging has a learning curve a little steep at times. The linear aspect of it is a real bummer and ammo is real tuff to find. The real protagonist here is not Spencer but the bionic arm. They really capture what the swinging mechanic should be. So if you are into the swinging hero action go get it and have fun.

    Other reviews for Bionic Commando (Xbox 360)

      The Flesh Is Weak 0

      Every few months a game comes along that I absolutely want to love, but for some reason or another just can't. These are usually games that have fundamental mechanics that are both novel and fun, but make poor decisions when it comes to simple design choices. I really hate it when this happens. It means there is something about the experience that is resonating with me. Something that is drawing me back time and time again and therefore I must like the game. However, those feelings of elatio...

      9 out of 9 found this review helpful.

      It’s been a long time coming, Spencer. Was it worth the wait? 0

      The original console version of Bionic Commando, released on the NES in 1988, presented a completely new way to play the classic side-scrolling action game; replacing the jump button with a unique bionic arm. Rather than leap across hazardous gaps and pitfalls, players were required to use the arm to swing and climb through the levels, as it was implemented in many different ways to tackle certain situations, enemies and boss fights. It may have taken some getting used to, but once players becam...

      7 out of 7 found this review helpful.

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