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Game » consists of 2 releases. Released Sep 19, 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A gameplay mechanic that simulates your ability to retain your grasp on an object.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games that fill up the player's health upon leveling up.
This concept applies to any game protagonist who through the course of the game's story becomes physically and permanently maimed in some way (by losing an eye, an hand or other body part). They may receive an artificial replacement but the character remains physically changed through the course of the game.
This concept is for games in which at least one of the main characters is male.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Roping involves moving around, often along very complex paths, by using a grapple without coming to a stop. Made famous by the Worms franchise.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Be it bionic, demonic, or just plain magic; the supernatural arm often comes alone, but one is usually enough to give its owner extra powers.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
A transformation is a different stage or form for something. Usually an upgrade.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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