@GioVANNI: It's got ships in the sky, maaan. Ships in the skyyyy. ( And possibly wheels.) Hovercrafts, you might say, which may or may not contain eels.
Now, that was all kinds of amazing. Was all kinds of sceptical after the (insert appropriate degeneratory slang concerning Bioshock 2 here), but my fears were unfounded. Holy mother of love, this looks good. It seems to be a huge departure from the Bioshock series in terms of game-play fluidity, and I like it. Them rails are a golden opportunity to create diverse game-play, simply through the possibility of being able to flank enemies, and reach new vantage points without an extended treck. The idea behind the rifts is pretty simply, but works wonders inside the setting.
I'm quite pleased to see the shooting remain as it used to. Worst thing they could have done to the franchise was inserting a CoD feel to it.
Though I've got to say, above everything, I really enjoyed the level of interaction between the main character and the world, including Elizabeth. The scene in the store made me smile so honestly that I couldn't help but think already at that point;" I'm sold". And it seemed to me all that action started simply by him interrupting that execution. Can't help but wonder if any of that would even have occured if they'd just walked on through.
And finally, said Songbird in the end. I'm loving the irony of what a perverted twist it seems to be of the Big Daddy. I got the impression that it really did simply want what it thought was the best for Elizabeth. In the end, I really did visualize Elizabeth as a child and the Songbird as it's overprotective, violent parent who just refused to understand. A great way to visualize a very different take on the damsel-in-distress concept. Speaking of which, what a damsel, Elizabeth was literally oozing charm, the way Alyx and Elena did.
.. Yeah, I'm sold. I'm really, really sold.
Edit: Also, I don't see how people complain about the game being too scripted. After all, only scripted sequences seemed to me to be the scenes that featured the store, horse, jumping down from the airship and the song-bird. And even those scenes were interactive.
The rail sequences, the combat, and a lot of the other stuff, like aiming his pistol down at the chap hitting on Elizabeth, or when Booker stared out at the expanse, was all completely in the hands of the player. The game just handled it with a lot more animation than most games would, reacting to the player's actions with more than just a voiced-line, adding a unique animation while letting the player remain in control. How immersive is that?
Hell, the fact that it seems to be fooling people into thinking it was scripted says it all, doesn't it?
Seriously, so damn sold. This goes straight to my most-wanted list, right up there with Heart of the Swarm, Battlefield 3, Deus Ex, Dark Souls and Space Marine.
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