To speak of my own hardship with the DS series and why I consider them hard games, even if eventually immensely gratifying, I'll do a writeup here that may not shine any new light. To note upfront, my prowess with a controller is not as high as that with a keyboard and mouse, so some of the hardships may be attached to my perhaps not-up-to-standard controller dexterity (that improved on the way). Even if I finished Spelunky through and through with a controller a month before tackling the Souls-games. So possibly some of the difficulty is more specifically a 3rd-person-lockon-camera-with-a-controller -thing.
My personal journey a year ago in Dark Soul nearly ended preemptively on two separate occasions that seemed too arduous to overcome. Something that very rarely, if ever, happens when playing games; new or old design wise. Now, I had plenty of pure technical trouble fighting the first couple of bosses - Gargoyles and Kappa at the forefront - in a timing sense of reading their attacks and rolling at the right time and to the right direction, both requiring dozens of retries. Even had some problems with the regular mobs at times, but the true trials started when I entered Blighttown and managed to enter a certain big tree through a secret wall with the help of player messages. This was before knowing where Quelaag actually is. (Funnily enough, I beat her first try.)
In that tree I lit a bonfire shortsightedly. While journeying down the branches I managed to get cursed, thus temporally losing half my health, and eventually pummeled repeatedly by mushroom men at the bottom. "OK", I thought, "guess I'm not strong enough to be here yet. Let's make it back to the previous section instead and maybe get something to cure this curse thing." I suddenly realized that lighting that bonfire was not such a good idea after all. What follows were numerous upon numerous attempts to get back to the upper bonfire on the scaffolding whence I came. (I was not aware at the time of the bonfire in the middle bottom section which was a nice surprise a bit later on.) The trek up always started by first trying to clear some of the bottom swamp section with half health, limited crossbow bolts against endless mosquitoes while drudging slowly through poisoning pools of crap - again with plenty but limited antipoison consumables. Getting to the bottom of the scaffolding was always a cause of celebration in itself. Once there, the firespiderbeasts were mostly harmless, while the wall-clipping and hard to autotarget mosquitoes merely annoying. Once at the top, every one of those regular rabid loonies felt like a tense miniboss on the path between me and my dear bonfire that I missed so so bad. One or two clubbing ogres also always managed to greet me with love (yo shorty, it's yo' birthday), and mauled me a few times to death. But it was not until the last firebreathing dogs that the tension was thicker than an uncuttable super Smough. I probably died to them a couple of times right at the finish line forcing me to quit the game and contemplate whether I should start a new game circa 15-20 hours in or if I truly am interested in finishing the game at all. After a good night's sleep and plenty of attempts later I finally lit that bonfire and felt even more like a champ/(chump) than before. I had forgotten that there was still the hike back to the seller in the aqueduct to hopefully remove the curse. But I felt newfound vigor that if I could make it up here, the upcoming ogres and slimemonsters better watch out - after killing me several times. One Depths bonfire, one sight of Firelink shrine, and some soul farming later, I was able to remove the curse with a few extra ones bought just in case. All in all, that journey was frustrating beyond belief but all the more satisfying because of it, and truly a story worth passing onto grandchildren one day, nahmean. (Nope.)
The second big roadblock that required at least one night between the failures and the eventual success was the regular story of Ornstein and Smough, so I won't get into that for long. I guess those two were easy for some people who have a long history with 3rd person action games with a controller, but those two drained me a second time of any will to continue for a good while. Alas, the skinny and the fatty fell and I got to read some in-game messages about amazing chests, and I gained the ability to travel between bonfires. Gee, that would've been kind of handy, especially considering the situation I was in earlier.
After the first incident I decided to, at times, rely on the fantastic maps of where potential bonfires were, just to save myself from some of the excessive and exhausting backtracking that was inevitable. Even if the backtracks would not nearly match the one before neither in length nor repetition, the bonfire maps made the whole 'running from A to B' -experience more palatable without taking away the mystique and wonder of the great interconnected world. Running again and again to Bed of Chaos from a bit closer certainly was a nicer jog than from the previous bonfire.
In conclusion, I've had trouble with the Souls series so I consider them hard games: mostly from a pure gameplay perspective but also in their information stingyness. I completed DS2 shortly after in the next month and the experience was not as grueling but still very difficult on multiple occasions. I've yet to buy and try the second game's DLC. Currently playing through my fresh copy of Demon's Souls that came by mail yesterday. Can't wait to run across the bridge all the way back to Tower Knight after getting whupped twice yesterday learning his possible attacks.
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