Ya. Don't get me wrong. I think some of the things about Souls games is that they're mechanically clumsy and that's part of the reason a lot of people get frustrated. It's absolutely the case with myself. I have a friend I would vent to whenever I got killed, and got increasingly frustrated with what seemed like a week of trying to kill Ornstein and Smough. That's part of the game design, though. Or lack of design. Whatever. It's hard to really say. Souls games are refined enough to be designed in this way, but some would argue they just cut development short and people liked how punishing it was, so they left it like that.
Camera issues was my second biggest gripe with Souls, only being bested by my issue with how bad the dodge/roll animation was at actually doing what it's supposed to do. But again, it's more about the player getting the timing right, and not so much the games fault. That's the design of the game and it's up to the player to adjust, and to perfect their own timings. With Bloodborne, the dodge/roll mechanic seems WAAY more forgiving, with what seems like at least triple the amount frames of invincibility. If people are complaining about Bloodborne then they should just not play difficult video games.
I feel like there is an unjustifiable amount of outcry with game difficulty lately (last couple of years). Ya know...because games these days aren't all that challenging, but that's changing. folks would complain about how every game these days holds their hand and the video games of yesteryear are all but extinct. Most recently, a lot of people cry about Hotline Miami 2 instead of just figuring out how to actually play the game better than they are. I feel like the Hotline Miami 2 reviews aren't accurate, because people entered the game with a preconcieved notion of how to play it. Expecting to play it a specific way, if you will.
They never considered that you can't just rush into rooms full of guys like the first game and were punished over and over again without actually figuring out how to go about approaching each level. Limiting resources. Seriously though, you can still play as Tony and fuck people up. People complain about how cheap it is for enemies with guns to kill you from off screen locals in HLM2, but the short and thick of it is you are able to scout ahead of time with the look feature and the lock on target features that were built into the first game.
Yea, the Souls games are cheap to the uninitiated. But once you figure out how the game is supposed to work, you realize you're not an immortal character like most video games. You can and will die, and it's up to the player to prevent it from happening. The game is the game, and it will always be up to the player to be the game master.
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