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Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games in which at least one of the main characters is male.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
The New Xbox Experience, or NXE, overhauled the Xbox 360's dashboard, released on November 19th, 2008. A new "Metro" dashboard was released on December 6th, 2011.
Games which allow players to interact with others over the internet.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
When the player character is a robot. This does any form of humans infused with robotics.
A lead character who never says a word, despite being spoken to.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games that are controlled partially or entirely with a touch screen.
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