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A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Shared mythology for several H.P. Lovecraft stories.
Parasitic lifeforms, often extraterrestrial, that live on or inside other beings. When the time is ready, they burst or leap out from their hosts. Which is usually not beneficial to the host.
In Eternal Darkness, the Horror is a lumbering nightmarish creature with three heads. It has the power to drain either health, magick or sanity.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
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