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Game » consists of 5 releases. Released Oct 14, 2014
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Games often use iron sights to define precision shooting with non-scoped weapons.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Characters that have an Australian accent.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
The ability for a player to control the motion and direction of the in-game camera.
A rare case were a spin-off takes place during the series' timeline.
When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
A style of animation that gives games a more hand drawn look.
The CL4P-TP General Purpose Robots, better known as Claptraps, are robots who assist the population of Pandora in Borderlands. The first Claptrap in the game (the one on the title screen) is almost always dancing for some reason.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
A visual effect where color channels are deliberately misaligned.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
These games let players see the credits without needing to play the game first.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
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