For those of you out there who are playing the game, what's been your favorite part so far?
Was it the mind blowing part that changed the way you looked at time in a video game? Or was it the other mind blowing part that changed the way you looked at time in video games?
Or Hey! Maybe it was that other, OTHER mind blowing part that changed the way you think about time in video games?
All kidding aside, I think my brain literally exploded when Braid started using old school video game ideas and phrases as a metaphor for personal journey and life experience. How crazy must Jonathan Blow be to try and pull that off in a damn video game? And how smart must the dude be to get that to work in the context of text ballons, and not come off as hokey or crass?
Braid
Game » consists of 11 releases. Released Aug 06, 2008
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