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A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Games that promote or contain Christian themes.
Games whose main character is ball-shaped, sometimes with a face and/or hands/feet, but mostly just spherical.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Player characters that are infants, children, or adolescents.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
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