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An all-in-one 3D game engine developed by Japan-based Silicon Studio.
A series of arcade system boards from Taito that uses commodity PC hardware. It is commonly used for third-party Japanese arcade games and pachinko machines since 2004.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Post-processing effects middleware developed by Japan-based Silicon Studio. It is the world's only middleware with physically based optics simulation.
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