Decent, If Shallow, Cosmic Horror
Lovecraftian horror was worn ragged years ago, so this bog standard exploration into the world of unknowable gods will turn off quite a few people looking for a little bit more play to their game. Even worse, the $30 price point seems insane considering the game you get in return: an 8-hour campaign that does not have the gameplay to support its desire to be replayed for different endings. The game also had a few issues that didn't break the game but gummed up the exploration of meager side content and made the main story confusing and occasionally onerous with its restrictive quicksave system.
Despite all those complaints, though, there's something there. If you're still engaged with Lovecraftian cosmic horror, this is a very successful recreation of moods and places from his cosmic mythos. If you're able to suspend your disbelief and glide through the light stealth, lighter puzzles, and button press investigation, you might enjoy what Call of Cthulhu has to offer. While its connection to actual lore of Lovecraft stories is tenuous, it captures the tropes expertly (I imagine this is keeping more in line with the RPG from which its based, though I have not played it).
Be sure to pick up the game on sale; what's ludicrous at $30 feels much more appreciable at $8. The loosely sketched RPG mechanics based on the tabletop game do make an effective effort at letting you decide what kind of detective you want to be (even if the impact on the story is gentle at best). This culminates in one of four endings based on the kind of decisions you might expect. Nothing mind blowing but not every game needs to be a bold innovator to be enjoyed.
Check out reviews elsewhere and you'll see this game has its people. You probably already know if you're one of them.