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    Call of Duty 2

    Game » consists of 14 releases. Released Oct 25, 2005

    Infinity Ward's second and last foray into the World War II installments of the hit Call of Duty series brings another series of viewpoints of the war in Europe. It's credited as the first to introduce staple gameplay mechanics such as nearby grenade indicators and automatically-regenerating health.

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    Call of Duty 2 is a historical-military first-person shooter developed by Infinity Ward and published by Activision for the PC on October 25, 2005. It was later released as a launch title for the Xbox 360 on November 22, 2005.

    The direct sequel to the original 2003 game Call of Duty, Call of Duty 2 tackles a new trio of Allied campaigns in World War II Europe. The original game's engine have been heavily upgraded (to what is known as IW Engine 2.0) to allow new atmospheric effects and gameplay mechanics (such as automatically-regenerating health and nearby grenade indicators).

    It is Infinity Ward's last World War II entry in the series, shifting to modern and futuristic installments starting with Call of Duty 4: Modern Warfare. It was released alongside Call of Duty 2: Big Red One which, despite the name, is more of a sequel to the other console-exclusive entry (Call of Duty: Finest Hour).

    The game was later ported to the Mac by Aspyr sometime in 2006. It also ported to mobile phones in January 5, 2006 by Hands-On Mobile as a 2D top-down shooter. The Xbox 360 version was later made backwards compatible with the Xbox One on August 23, 2016, utilizing the system's increased capabilities to negate performance issues present in the 360 version.


    Players are presented with a radar HUD in the bottom left of the screen which contains information such as objective points, enemy positions and direction of travel. Most of the objectives consist of things like placing a bomb on a pesky panzer tank, destroying a mortar, clearing buildings of Axis soldiers or simply reaching the next checkpoint. There are several instances where one can choose in what order to complete the mission objectives.

    The player may carry two weapons at any time and up to 4 frag and 4 smoke grenades. At the beginning of each mission the player is often armed with a machine gun for close combat and a rifle for fighting at a distance. Either of the weapons can be swapped for weapons found strewn across the battlefield, some of the better equipment is often scavenged from the corpses of the Nazis. The player can also make use of a melee attack when in close quarters.

    Call of Duty offers some degree of tactics which often combine a use of grenades with advancing to cover and using one of the three degrees of elevation (standard upright, crouching or crawling). The player character is also able to jump which is useful for negotiating debris.

    Much of the gameplay in COD2 revolves around reaching the next checkpoint. There are frequent examples of infinitely spawning enemies which can only be overcome by advancing to a certain position so that the friendly AI units take up a new position. The inclusion of infinitely spawning enemies shapes the way the player will take on many of the challenges in COD2, running and gunning into the fray is often the only option available. Although this provides fast paced, action packed gameplay it can sometimes spoil the sense of realism the title strives to achieve.


    Call of Duty 2 has three separate campaigns each of which is split into battles which each have their own component chapters:

    Russian Missions


    1: THE WINTER WAR. Private Vasili Koslov. Near Moscow - 1941

    • Red Army training
    • Demolition

    2: NOT ONE STEP BACKWARDS. Private Vasili Koslov. Stalingrad - 1942

    • Repairing the wire
    • Railroad station No.1

    3: FORTRESS STALINGRAD. Private Vasili Koslov. Stalingrad - 1943

    • Downtown assault
    • Stalingrad city hall
    • Comrade sniper

    British Missions

    The End of the Beginning
    The End of the Beginning

    1: THE BATTLE OF EL ALAMEIN. Sergeant John Davis. North Egypt - 1942

    • The diversionary raid
    • Holding the line
    • Operation supercharge
    • The end of the beginning

    2: THE TANK SQUADRANS. Commander David Welsh "Fox Three" Northeast Libya - 1943

    • Crusader Charge
    • 88 Ridge

    3: ROMMELS LAST STAND. Sergeant John Davis. Central Tunisia - 1943

    • Armoured car escape
    • Retaking Toujoure
    • Assault on Matmata

    4: THE BATTLE FOR CAEN. Sergeant John Davis. Normany, France - 1944

    • Prisoners of war
    • The crossroads
    • The tiger
    • The brigade box

    US Missions

    The Battle of Pointe Du Hoc
    The Battle of Pointe Du Hoc

    1: D-DAY. Corporal Bill Taylor. Normany, France - 1944

    • The battle of Pointe Du Hoc
    • Defending the Pointe
    • The silo

    2: HILL 400. Corporal Bill Taylor. Hurtgen Forest, Germany - 1944

    • Bergstien
    • Rangers lead the way
    • The Battle for Hill 400

    3: CROSSING THE RHINE. Corporal John Davis. Wallender, Germany - 1945

    • The crossing point


    Weapons are faction specific but a player may pick up a dropped weapon at any time.

    Grease Gun
    M1A1 Carbine
    M1 Garand
    Springfield Sniper Rifle
    Thompson SMG
    Browning Automatic Rifle
    Colt 1911 pistol
    Tokaerov Soviet Type 40
    Mosin Nagant
    Trench Gun
    Tokaerov TT30

    Sten SMG
    M1 Garand
    Lee Enfield
    Scoped Lee Enfield
    Thompson SMG
    Bren LMG
    Webley Revolver

    MP40 SMG
    Gweher 43
    Scoped Kar98K
    Luger pistol

    These weapons are only available in multiplayer

    Grease Gun (US only)
    Trench Gun (All)


    Call of Duty 2 provides the player with access to Class Based Multiplayer. The player has access to unique weapons such as the Grease Gun, that are not available in the single player game. The game includes, CTF, TDM, Search and Destroy and Headquarters for modes.

    The game also includes multiple maps, based on locations from the campaign. Many Player made maps have been created using the free to download Mod tools provided by Infinity Ward. The Map decides what factions fight each other, and what weapons are available to players. Two additional maps (Rostov and Wallendar) were added as part of a free update. Players on Call of Duty PC servers often refrain from using smoke grenades because using them can sometimes cause a server crash. On the Console versions,

    Certain maps are marked as 'Unbalanced", these maps are referred to as such because they are designed in such a way that one team is put at a disadvantage, consistently, regardless of whos playing.

    * Players could play in a match and on the PC version up to 64 may play at one time.


    Map created using mod tools
    Map created using mod tools
    • Carentan, France- French Village, Americans, Germans
    • Rostov, Russia- Russian Port, disliked by the majority of COD players, because it tends to be unbalanced towards the German Side. Russians, Germans
    • Stalingrad, Russia- Railyard, Russians, Germans
    • Moscow, Russia- Bombed out city with a large mound in the center, creating a king of the hill type game Russians, Germans
    • Toujane, Tunisia- Middle Eastern city with rooftops that the player can climb on. British, Germans
    • St. Mere Eglise, France- Bombed out village with church at the center Americans, Germans
    • Leningrad, Russia- Small map with many buildings Russians, Germans
    • Wallendar, Germany- Unbalanced map heavily weighted against the Americans, based on the last mission in the campaign. Americans, Germans

    PC System Requirements

    As displayed on the back cover of the box (Please note that only the minimun requirements are given)

    • Operating System: Microsoft Windows 2000 / XP
    • Processor: Pentium 4 1.4GHz or AMD Athlon 1.4GHz.
    • Memory: 256MB (512MB Recommended).
    • Graphics: 3D Hardware accelerator card required. 100% Direct X 9.0c compatible 64MB. Hardware accelerator video card and the latest drivers.
    • Hard Drive: 4.0GB of uncompressed free hard disk space (plus 600MB for Windows 2000 / XP swap file).
    • Sound: 100% DirectX 9.0c compatible sound card (16-bit sound card latest drivers).


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