The Call of Duty 2 wiki last edited by OHagan on 10/29/16 02:01AM View full history


Call of Duty 2 is the second game in Infinity Ward's series, published by Activison. You play the role of several soldiers, each a member of either the British, Russian or United States army, and fight the Nazis in locations all across Europe, North Africa and Russia. Each of the game's locations are based on actual WWII battles. The game was a launch title for the Xbox 360 platform and was later released on the PC. In September 2016 the Xbox 360 version of the game was made Backwards Compatible as part of the Xbox One Backwards Compatibility.


Players are presented with a radar HUD in the bottom left of the screen which contains information such as objective points, enemy positions and direction of travel. Most of the objectives consist of things like placing a bomb on a pesky panzer tank, destroying a mortar, clearing buildings of Axis soldiers or simply reaching the next checkpoint. There are several instances where one can choose in what order to complete the mission objectives.

The player may carry two weapons at any time and up to 4 frag and 4 smoke grenades. At the beginning of each mission the player is often armed with a machine gun for close combat and a rifle for fighting at a distance. Either of the weapons can be swapped for weapons found strewn across the battlefield, some of the better equipment is often scavenged from the corpses of the Nazis. The player can also make use of a melee attack when in close quarters.

Call of Duty offers some degree of tactics which often combine a use of grenades with advancing to cover and using one of the three degrees of elevation (standard upright, crouching or crawling). The player character is also able to jump which is useful for negotiating debris.

Much of the gameplay in COD2 revolves around reaching the next checkpoint. There are frequent examples of infinitely spawning enemies which can only be overcome by advancing to a certain position so that the friendly AI units take up a new position. The inclusion of infinitely spawning enemies shapes the way the player will take on many of the challenges in COD2, running and gunning into the fray is often the only option available. Although this provides fast paced, action packed gameplay it can sometimes spoil the sense of realism the title strives to achieve.

Campaign Locations

Call of Duty 2 has three separate campaigns each of which is split into battles which each have their own component chapters:

Russian Missions


1: THE WINTER WAR. Private Vasili Koslov. Near Moscow - 1941

  • Red Army training
  • Demolition

2: NOT ONE STEP BACKWARDS. Private Vasili Koslov. Stalingrad - 1942

  • Repairing the wire
  • Railroad station No.1

3: FORTRESS STALINGRAD. Private Vasili Koslov. Stalingrad - 1943

  • Downtown assault
  • Stalingrad city hall
  • Comrade sniper

British Missions

The End of the Beginning
The End of the Beginning

1: THE BATTLE OF EL ALAMEIN. Sergeant John Davis. North Egypt - 1942

  • The diversionary raid
  • Holding the line
  • Operation supercharge
  • The end of the beginning

2: THE TANK SQUADRANS. Commander David Welsh "Fox Three" Northeast Libya - 1943

  • Crusader Charge
  • 88 Ridge

3: ROMMELS LAST STAND. Sergeant John Davis. Central Tunisia - 1943

  • Armoured car escape
  • Retaking Toujoure
  • Assault on Matmata

4: THE BATTLE FOR CAEN. Sergeant John Davis. Normany, France - 1944

Prisoners of war

The crossroads

The tiger

The brigade box

US Missions

The Battle of Pointe Du Hoc
The Battle of Pointe Du Hoc

1: D-DAY. Corporal Bill Taylor. Normany, France - 1944

  • The battle of Pointe Du Hoc
  • Defending the Pointe
  • The silo

2: HILL 400. Corporal Bill Taylor. Hurtgen Forest, Germany - 1944

  • Bergstien
  • Rangers lead the way
  • The Battle for Hill 400

3: CROSSING THE RHINE. Corporal John Davis. Wallender, Germany - 1945

  • The crossing point


Weapons are faction specific but a player may pick up a dropped weapon at any time.

Grease Gun
M1A1 Carbine
M1 Garand
Springfield Sniper Rifle
Thompson SMG
Browning Automatic Rifle
Colt 1911 pistol
Tokaerov Soviet Type 40
Mosin Nagant
Trench Gun
Tokaerov TT30

Sten SMG
M1 Garand
Lee Enfield
Scoped Lee Enfield
Thompson SMG
Bren LMG
Webley Revolver

Gweher 43
Scoped Kar98K
Luger pistol

These weapons are only available in multiplayer

Grease Gun (US only)
Trench Gun (All)


Call of Duty 2 provides the player with access to Class Based Multiplayer. The player has access to unique weapons such as the Grease Gun, that are not available in the single player game. The game includes, CTF, TDM, Search and Destroy and Headquarters for modes.

The game also includes multiple maps, based on locations from the campaign. Many Player made maps have been created using the free to download Mod tools provided by Infinity Ward. The Map decides what factions fight each other, and what weapons are available to players. Two additional maps (Rostov and Wallendar) were added as part of a free update. Players on Call of Duty PC servers often refrain from using smoke grenades because using them can sometimes cause a server crash. On the Console versions,

Certain maps are marked as 'Unbalanced", these maps are referred to as such because they are designed in such a way that one team is put at a disadvantage, consistently, regardless of whos playing.

* Players could play in a match and on the PC version up to 64 may play at one time.


Map created using mod tools
Map created using mod tools
  • Carentan, France- French Village, Americans, Germans
  • Rostov, Russia- Russian Port, disliked by the majority of COD players, because it tends to be unbalanced towards the German Side. Russians, Germans
  • Stalingrad, Russia- Railyard, Russians, Germans
  • Moscow, Russia- Bombed out city with a large mound in the center, creating a king of the hill type game Russians, Germans
  • Toujane, Tunisia- Middle Eastern city with rooftops that the player can climb on. British, Germans
  • St. Mere Eglise, France- Bombed out village with church at the center Americans, Germans
  • Leningrad, Russia- Small map with many buildings Russians, Germans
  • Wallendar, Germany- Unbalanced map heavily weighted against the Americans, based on the last mission in the campaign. Americans, Germans

PC System Requirements

As displayed on the back cover of the box (Please note that only the minimun requirements are given)

  • Operating System: Microsoft Windows 2000 / XP
  • Processor: Pentium 4 1.4GHz or AMD Athlon 1.4GHz.
  • Memory: 256MB (512MB Recommended).
  • Graphics: 3D Hardware accelerator card required. 100% Direct X 9.0c compatible 64MB. Hardware accelerator video card and the latest drivers.
  • Hard Drive: 4.0GB of uncompressed free hard disk space (plus 600MB for Windows 2000 / XP swap file).
  • Sound: 100% DirectX 9.0c compatible sound card (16-bit sound card latest drivers).

Xbox 360 Game Installation

Call of Duty 2 requires 6.0GB of space to install on an Xbox 360 HDD.

Xbox One Backwards Compatibility

Call of Duty 2 rather surprisingly has some improvements made with its inclusion in the backwards compatibility process making a noticeable difference between the Xbox 360 and Xbox One releases. The original Xbox 360 release targets a 60 frames per second output but utilises a double-buffer v-sync set-up. There's a 16.7m render budget per frame, but the game consistently fails to hit that target which results in a 33ms stutter where the game essentially starts running at 30 frames per second and remains there until it is able to return up to a stable 30 frames per second. Due to the high action nature of the gameplay this caused a noticeable slowdown in the larger action sequences of the game.

Due to the increase in power of the Xbox One the increase in performance over the Xbox 360 version is clear. As a result the game only rarely drops from its 60fps target and when it does it only falls to around 55fps before returning back up to a stable 60. Finally the alpha based effects which causes some trouble to the Xbox 360 version are no longer present on the Xbox One due to the increased graphical capability of the console.

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