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A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
A shield bash is the act of using one's shield as a weapon to stun, knock back, or otherwise inflict damage on an enemy.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Need to sneak around unseen? Darken the room by shooting out some lights.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
Wallbanging is the ability to shoot through certain walls and take out enemies. It features prominently in the popular online game Counter-Strike, where good knowledge of wallbanging can turn the tides of a match.
A lead character who never says a word, despite being spoken to.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
This concept is featured in games that have a character wearing a helmet or mask with a skull graphic or picture on it, or else a helmet styled to resemble a skull. This does not pertain to characters who actually have skulls for heads.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
When a character grabs a ladder and slides down it instead of climbing down.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
The act of sliding down an elevated geological formation, often on your buttocks.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
A cloud of fine particles.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Eliminating a target with a long-range rifle.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Any person that is in an Army.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
A reversed thumbstick layout for left-handed players. The option isn't default, but is available in most games.
Citizens of the Union of Soviet Socialist Republics, which was a country that emerged after the Civil War in The Russian Empire.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
The Special Air Service became the model for the modern special forces of any country during WWII.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
Special Ops ("Spec Ops") is a cooperative mode in the Call of Duty series first introduced in Modern Warfare 2. It makes a return in the 2019 Modern Warfare reboot.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
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