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    Castlevania: Dawn of Sorrow

    Game » consists of 5 releases. Released Oct 04, 2005

    The first Castlevania game for the Nintendo DS, continuing the tale of Soma Cruz and his ability to absorb the souls of fallen enemies for use in combat and utility.

    king9999's Castlevania: Dawn Of Sorrow (Nintendo DS) review

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    Dawn of Sorrow proves that 2D games have plenty of life.

    NOTE: This review was written years ago, but it's never been posted on GB, so enjoy!

    ******************

    Konami’s long-running Castlevania series has hardly missed a step. From its humble beginnings as a simple side-scroller, to a nonlinear action game with light RPG elements, and even some 3D incarnations here and there, Castlevania has a kind of “status” that’s attained only through years of successful releases. Dawn of Sorrow proves a number of things: 1) Konami’s still “got it”; 2) 2D games are still viable; 3) 2D games work well on the DS, just like they have on the GBA. Don’t forget that Sony once disallowed 2D games on their PlayStation, but they thankfully backed off; there was a demand for 2D games then, and there is one now. The only thing that has changed is the platform on which new 2D games are hosted.

    Dawn of Sorrow (DoS hereafter) takes place one year after the events of Aria of Sorrow. Soma Cruz is living a normal life until he’s attacked by a cult who wants to revive the dark lord Dracula because he’s a necessary evil (no pun intended). Black has its white, yin has yang, the Jedi stand opposite to the Sith—the cult’s goal is to basically restore balance to the world. It doesn’t take long for Soma to get into the thick of things, and soon enough you’re in a huge castle, laying waste to every creature in existence. It’s all familiar territory, especially if you’ve played Aria of Sorrow prior. The Mega Man-like soul system returns, but it has been refined so that you can power up souls by collecting the same soul multiple times. You can also use souls to upgrade weapons, which cuts down on hunting for items, but at the same time increases the need for souls. The weapon system from Symphony of the Night is back; all weapons have a secondary ability which is easily accessed with the A button, as opposed to entering random d-pad commands. The secondary attack consumes magic, though, and is not worth using until you’ve leveled up quite a bit.

    The graphics are excellent, and are the best of any 2D Castlevania game to date. Soma and his friends are now taller and animate better than before. Enemies are also animated well, and they still come in various sizes. The music is pretty good, though no Castlevania soundtrack after Symphony of the Night has been exceptional. The sound effects are what you would expect; they’re nice and clear, and there are bits of voice clips from both friends and foes (the way some characters say “Soma!” is funny).

    For extra modes, you get the usual stuff, like boss rush and sound mode, but right from the start you get an enemy set mode, where you challenge your friends to run through your custom-made gauntlet of enemies. Future games could enhance enemy set mode to change the room types, or even allow the player to make their own rooms (one step shy of a “create-a-castle” mode). Best of all, though, is the Julius mode. This time, Konami actually put some thought into this mode type, and included a story, multiple playable characters with different skills, and the ability to level up. You even get a different final boss, which makes this mode worth the time to play through.

    You’ve probably seen the complaint in other DoS reviews, but it bears repeating because it needs to be addressed: hunting for rare souls/items needs to be done in a way so that you don’t spend what could potentially be hours killing the same enemy over and over again. Here’s one possible solution: an item that makes the last enemy killed drop its soul when that enemy’s death results in raising your level. Another problem, though minor, is the use of the touch screen and the second screen. Having a map onscreen at all times is great, but you still have to pause to access the menu for other things. As it is now, all you can do is draw seals (a gimmick at best), break crystals (few rooms have them), and target enemies for your familiars (pointless). If Konami had switched the screens around, the touch screen could have been used exclusively for managing the menu and switching between different screens. Needless to say, DoS is not the best example of showcasing the DS’ touch screen capabilities, but ultimately it’s not a big deal, so don’t give it too much thought.

    DoS stands as the best Metroid-style Castlevania to date. Its combination of great visuals and sound, refined gameplay, and nice extras make DoS another must-have for the DS. DoS is further proof that 2D is alive and well.

    Other reviews for Castlevania: Dawn Of Sorrow (Nintendo DS)

      You Can't Get Much Better For A Handheld 0

      Castlevania: Dawn of Sorrow is a game that has so much replay value packed away in it's cartridge you might find yourself playing it years later (I still find myself playing it now even 4 years after it was released). I did not play Aria of Sorrow, and this was actually the game that got me started on the series. I'll break up my review into individual categories to make it easier to navigate.Story I have no idea what happened in Aria of Sorrow but right from the start this game throws in it's p...

      2 out of 2 found this review helpful.

      Awesome Game with Glaring Flaws 0

      Castlevania: Dawn of Sorrow is fairly immense in the depth department.  Some of these depth aspects include collecting a huge array of souls and items, forging player made weapons, path choices for speed runs, unlockable modes, and not to mention all the replay value included.  It’s also got a great soundtrack, and gimmicky features, like the use of the touch screen.  It’s easy to see why so many people love this game.Now, while all this is a prefect formula for making one of the best Castleroid...

      2 out of 3 found this review helpful.

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