A Relaxed Friday Stream - 02/26/21
A Relaxed Friday Stream 03/05/21
The HotSpot - Episode 399
The HotSpot - Episode 398
674: Knife or Death
3/5/2021: UP IN SMOKE
The Community Spotlight 2021.03.06
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The Community Spotlight 2021.02.20
New Logo Mug
Interlocking Dad Hat
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
gamingator was an online games shop
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Steam is a digital distribution service owned by Valve. Originally created to distribute its own games, Steam has since expanded to become the de facto standard for digital distribution of PC games, and supports community features, downloadable content and achievements. Starting 2010, Steam now offers Mac games; Linux games were added in 2012.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
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