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Concept »
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
Stacking songs, first in EverQuest as the bard class, allowing you to use multiple songs at once.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
The Style Meter acts as multiplier to the score/currency earned through combat and even rewards non-damaging actions like evades or taunts while discouraging repetitive moves and stalling. A frequent feature in the Devil May Cry series.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
A person more than adept in the art of sword fighting.
A combo move in fighting games that 1) requires a specific button combination to activate while combo-ing & 2) delivers a special animation associated with character or environment. Depending on game, might involve a gauge or act as a finishing move.
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