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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Automated Grenade Throw refers to games that have specific controls for tossing a grenade, as opposed to being forced to switch out your current weapon with a grenade before throwing.
Bald Space Marine is the concept in many shooters that the player's character is a generic blank slate with no or little narrative development. Recently parodied in TimeSplitters and Matt Hazard. Also exemplified by limitations in technology.
Biotics is a technology in the Mass Effect universe that describes an individual's ability to manipulate dark energy fields. It is highly valuable in combat due to its various applications such as protective shields, telekinesis, and gravity manipulation.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Buzz cuts are modernly popular in some games. This is a type of hair that is shaved very short.
A corporate conglomeration acts as a legitimate front and source of funds for the shadowy organization known as Cerberus in the Mass Effect universe. In its quest to ensure human supremacy in the universe, Cerberus has conducted kidnappings, genetic tampering and scientific experimentation bordering on torture.
Character Creation refers to characters created by players themselves, rather than developers.
When your character is saved in one game and is usable in other games.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
The new badass way to look, as seen on 90% of hit video game covers.
Not necessarily "destined" to be anyone remarkable, Shepard eventually becomes the last pillar of hope for the entire Milky Way Galaxy in the face of inevitable doom from the Reapers.
The Citadel Council is the governing body of the Citadel. As the authority of Citadel space, they help settle disputes between governments and maintain law and order through the use of there covert agents, The Spectres.
A popular feature in many games, specially in sci-fi themed ones, in which a character's helmet retracts and folds up into their armor.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
An organism consisting of both natural and artificial systems.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A type of affliction or injury that has caused severe damage to the character's appearance.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
Long elevator rides meant to hide the game loading.
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