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Concept »
When fighting is no longer relegated to the ground, but can also take place in the air.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Minerals are the primary resource featured in many games.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A savage, animalistic alien Swarm that seeks out other species in the universe, intending to absorb the useful and exterminate the unworthy.
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