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Game » consists of 4 releases. Released May 25, 2007
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The roach is a notoriously indestructible insect found in many societies. It is also found in video games.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
A non-interactive sequence within a game most often used for plot advancement.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Hypnosis is a trance-like mental state that can be achieved with a number of different techniques.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
When a game uses multiple planes instead of one on which the game play occurs.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Any type of puzzle that involves changing the perspective, usually by manually moving around the camera to line up items in the environment.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Therapy is treatment for people with either psychological or psychiatric problems who seek help.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Puzzle games that also feature some kind of narrative.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Games whose titles consist of a single word.
An element of gameplay that allows for changing between 2D and 3D.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
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