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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
The game engine that powers Crysis and several other upcoming games.
CryEngine 3 is a game engine developed by Crytek for the PC, PlayStation 3 and Xbox 360.
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
An all-in-one 3D game engine developed by Japan-based Silicon Studio.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
A physics system used to procedurally generate body movement similar to rag dolls.
RenderWare is an API and graphics rendering engine made by Criterion Games.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
A middleware engine for game audio, developed by Audiokinetic Inc.
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