Finally got back to playing the game instead of just talking about it...and I'd like to lead with some positive thoughts!
For one, the game is clearly gorgeous even if I'm looking at it through a vomit filter. I did finally take the oft-suggested path of disabling all the graphical filters, though I've left HDR on as I think I prefer the softer look even if I can't totally tell what's different other than the image just being a bit more dull. As I've started taking bridges to different islands and getting out of the starting area's comfort zone, I agree with @bigsocrates - the scope and depth of the world is its point, I just wish the traversal of this world weren't so shallow.
Secondly, something I said early on in this thread has rung true - there are some truly stupid, Outer Worlds-style weapons in this game like the Lizzie pistol and Cottonmouth club that pop some really silly effects, tear through enemies and have really helped balance out the unintentional comedy of the game's performance with some clearly intentional comedy in its combat.
Lastly, the performances on both ends vary but I'm generally enjoying the "Fight Club, But Narrator Knows He's Tyler" aspect of the main story and I'm starting to agree more with people who think there's a little more to V in private than he projects through most of the game. It's a tonal whiplash, sure, but there's a deeply insecure side to V that's at least interesting...
All that aside, couldn't we just have called him Vincent this entire time?! If the reason for "V" is never explained and I have to assume it's just to let the gender of the character be fluid, add it to the list of weird things it seems like the developers could have spent just a little more time on and found a more satisfying solution...like calling the character "Vic" for either "Victor" or "Victoria" as just one example...
Also, this game breaks profoundly in some really inspired ways. Enemies lost in walls, cutscenes completely changing settings mid-scene, false walls giving way to open spaces and open spaces giving way to true walls. I've had corpses suddenly becoming solid rock a van can't surpass, I've lost my ability to crouch completely for several minutes, I've had the graphical flourish when Johnny pops into the world linger long after he's gone, warping the minimap and HUD permanently until I make a hard save and reload, I had a moment in an elevator with Johnny that was so sudden and jarring in its load that it crashed the PS4 two times in a row...
And all that is on top of more fundamental problems I'm still having with the game. I hate that the difficulty/surmountability of a given side quest is completely obscured and there's no way to tell if you can handle it or not. I stumbled onto a rooftop murder scene in a part of town that I'd done other combat stuff nearby without issue, but these guys were taking me out in two or three hits. Likewise, it's stealth system is beyond frustrating - I was having a lot of fun being clever and uncovering clues sneakily on my first visit to a certain joytoy club...until I was lured into a single hallway by the promise of some blue loot and immediately trespassed/alerted the guards/had to kill everyone. I suppose seasoned PC gamers would argue that's what reloading a quick save is for, but I've always been an Abby - my save is my save and that's all that it is! ™ Popeye
But, yea, finishing up the side gigs and odd jobs I could do and getting back to the main story has me remembering, performance issues aside, how generally into this game I was on my first night with it. I don't expect it to fully redeem or excuse itself, but combine the silly weapons with my first time experiencing a game this level of broken and I'd say CP2077 is a novel experience I'm glad to be having at the end of the day and probably won't take Sony up on their refund, even if morally speaking I feel like that'd be the correct thing to do.
Log in to comment