I just finished the video and I don't think some of the problems he brings up are really that big of issues (for me). Also this post might contain spoilers. So don't read this.
His issues with level cohesion and flow seems really contradictory. If the levels were designed with fast travel from the beginning, why do the levels need to automatically flow back to the beginning? The game uses bonfires functionally as shortcuts. With some exception you don't need to pay or open gates anymore because there is a bonfire on the other side. The only place where I can see this being a problem is for console players who don't enjoy fast load times, but I played it on pc and I thought it made getting around really smooth. Finding the way to open up the other paths from Majula doesn't take very long to find from another path either. You could probably find the dull ember within two hours of play, and the guy who wants it a half hour later.
Consequently, on my first playthrough I ended up killing The Rotten before any other Greater Soul boss because I felt like I was going the wrong way for The Lost Sinner and I felt like it had the easiest path. I was also really curious of what those items in the pit in Majula were and naturally was led to that area.
Healing items in the game work really well. In Dark Souls 1 I ended up using humanity as my primary source of healing because it was more convenient than using my estus flask. Humanity, regardless of your estus level, always healed you completely and quickly. Moving to lifegems, a really slow regeneration item, was a nice change to that if they wanted the estus flask and agility stat to matter. You could like the design better in Dark Souls better, sure, but Dark Souls 2 gives estus healing the proper weight in deserves. I don't use the regeneration ring or the ring of evil eye, I always thought they were useless, so I can't really comment on their inclusion.
On the bosses themselves: I felt like they were fitting for this game. Thematically I didn't feel like a spider with a laser beam was all that out of place where you fight it given the enemies you fight before that. Royal Rat Authority didn't seem all that different than Capra Demon in Dark Souls in terms of awkwardness. A lot of the bosses in Dark Souls, by the same rules as Dark Souls 2, are just bad. There are three Asylum Demon variants, the Taurus Demon, Four Kings, Capra Demon, Ornstein and Smough, Nito, Sif, Quelaag, Iron Golem, and Artorias. Some of those fights are hard just to be hard, some of them should be considered boring by the same standard Dark Souls 2 is held to. I'm not saying every boss in Dark Souls 2 is fantastic, some have issues, but Dark Souls bosses weren't fantastic either. Does anyone even remember Gaping Dragon? If so, why? What about Ceaseless Discharge? I remember him because of how hilarious I think speedrun strats for his fight are.
I thought the story was okay. I felt like a lot of it was reliant on you finding and following the stories of other characters (some of whom I found really interesting) and what they go through. Some people might not like having story relevant information hidden, I thought it was alright, but it is there and you need to pay attention to it.
PvP is a mixed bag for me. On one hand I think its a lot more interesting than it was last game, I got invaded a handful of times and invaded a handful of times and it was a mixed bag of success and fail on a wide range of specs. Strangely haven't ran into anyone pulling out the Santier's Spear or Dual Avelyns specs, which I hear are incredible. I feel like, unless you're prepared for it, magic can be really strong and hard to pressure as melee (having been on both sides of it), but timing dodges on it seems a lot easier than dodging some greatsword swings. A particular case was me getting invaded in huntsman's copse and just getting destroyed by somebody who predicted my spell casts well, compared to some rats who summoned me in Grave of Saints (which seems like a poor camping spot). My biggest issue has been some of the hitboxes on weapons seem longer than I thought they'd be, leading to dodging everything instead of exploiting what I thought was a miss. I don't think thats a small issue, I think thats a serious balance issue that probably won't get fixed, but hopefully they look into it.
Overall I don't see myself going back to play Dark Souls 1 now that Dark Souls 2 is out. I think its a much better experience overall. I think Dark Souls 1 is fantastic, but this just makes steps in what I see as the right direction. I actually have trouble figuring out what people expected out of Dark Souls 2 to hate it so much. For me the places where it was easy still had the tension of being dangerous, and the places where it was hard I felt like maybe I was doing something wrong and could correct myself (Ancient Dragon). I think magic builds are a tad bit boring, and a bit too universal (if you're going sorcery, you may as well pick up a few hexes, and consequently miracles). Some of the bosses get really trivialized by the presence of magic or lightning in general and the places where these things aren't strong are few and far between. This isn't really a unique problem to this game (Dark Souls had pretty awesome magic as well) but its certainly noticeable.
I'm also not sure that this is the right place to put this anymore considering it doesn't address points from the video entirely and starts to dwell on my personal views of the game. Its also longer than I originally intended to write about it. I also don't mean to say that the issues from the video aren't legitimate, they are, but they aren't issues I personally had because I don't value the same things as he does. I'm not a Dark Souls super fan (despite how much of it I played and experienced) so my reverence for the older game isn't as deep as his. People get into these games for personal reasons and if this one isn't serving your interest than you tots shouldn't be playing it and I don't think anyone could blame you for voicing that.
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