Already posted this on the DaS subreddit but I thought I might as well prop it up here.
Anyway, what the title says really. But yes I know this is a rather debatable topic given one that could argue that Dark Souls isn't difficult, rather it just expects a different skill and mind set that most other games don't ask you for. On the other hand, it's not a walk in the park either for most people.
Anyway, back on topic. The theme of death has strong overtones to the series atmosphere and story and considering that death is generally synonymous to a fail state in games I sometimes feel that if often misleads new players. Some common examples include trying to fight the Asylum Demon without realising you need to escape first or going through the graveyard near Firelink. Since the enemies there are statistically stronger for new players they sometimes give up, throwing the game aside under the belief that that was the correct path and calling it bullshit proclaiming artificial difficulty.
Which, while amusing at times can be rather disheartening for me. I love the challenge the series gives me but there's so much more to the game than that. Story, atmosphere, level design, characters, multiplayer components and so fourth and when the difficulty becomes a barrier to these things it can be...disappointing, for lack of a better word and at the risk of sounding condescending?
At the very most, I know FROM SOFTWARE are making certain gameplay aspects of DaS2 more understandable thus accessible. It may not remedy the "problem" but that's the double edged blade of challenging games. It may push others away but it gains a cult following as a result and we are rather fanatic
Sorry for the ramble, I don't create threads often but I like to make a point when I do. Also, this is in the Dark Souls subreddit but it extends to the other games in the series too. So what's your take lads?
Finally, considering that I rarely create threads and that I just don't want a series of yes/no answers I thought it might be interesting to dump some Dark Souls related content.
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Bonfireside Chat is a Souls related podcast. So far they've finished Dark Souls and are working their way through Demons Souls.
Twin Humanities is a Dark Souls only podcast created by two chaps on the Polygon forums. One of the lads is rather new to the game so hearing his thoughts is quite interesting too.
Then there's the one episode on Cane And Rinse where they discuss the game book club style like the previous two.
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Article wise, there's a tonne out there but two in particular that I've revisited is the breakdown of Sen's Fortress which is a great read if you're interested in level/game design and lastly there's the Chain of Pain where a bunch of reviewers have a back and fourth banter helping each other whilst they were reviewing Dark Souls at the time. Makes a great argument to play this game in a relatively tight vacuum.
Rich Stanton of Eurogamer and self professed mega fan of Dark Souls writes about the game's crowning achievement and the story telling methods between Dark Souls and Skyrim (probably not the best comparisons but I can't but agree anyway.)
Chances are pretty good that I've read every single Souls related things out there but any more are welcome. Also if you've read all the way down here, cheers. Have yourself a humanity.
Edit: Original title was meant to be; "Do you think Dark Souls' reputation regarding it's difficulty is a detriment or in favour to it? (Plus other discussions.)" but apparently GB doesn't like long titles.
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