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consists of 14 releases.
Released Sep 22, 2011
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Items placed oh so close by, yet require traversing half the map and finding secret entrances to find
Amiibo is Nintendo's NFC figurine and card program that works across multiple games. Amiibo work natively with the Nintendo Wii U via the NFC reader in the Wii U GamePad and the New Nintendo 3DS. In 2015, Nintendo will release an accessory for the original Nintendo 3DS that lets players use Amiibo on it as well.
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Usually refers to the end of the world.
A creature with characteristics of both a human and an arachnid, most often a spider or scorpion.
Asynchronous multiplayer is a term applied to online interactions in video games where players participate in shared activity, but not concurrently. The oldest form of asynchronous multiplayer is turn-based multiplayer gameplay between two or more players that can check in and play their turn when it's convenient. Similar to play-by-mail games and, more electronically, play-by-email or play-by-post forum games.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
A blacksmith is someone who forges iron and steel to create new items. They are common vendors of weapons and other metallic objects in fantasy RPGs.
The gristly remains of other player's deaths, often showing the last few seconds of their life
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Games that let you choose the path you take through the story-line.
A path that is displayed on screen to help guide the player to certain objectives.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
English language video games are predominantly written in American English--even for non-American English speaking territories--as the US accounts for the biggest demographic of video game players, and it is often viewed as being unnecessary to cover both forms of English.
Classes are different archetypes and playstyles that players can choose to play their game with.
Multiplayer system where a player enters another player's world as an enemy
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Clam is a general term that covers all bivalve mollusks.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Contextualized Player Death is when a game includes the player's death in its fiction instead of just treating it as a thing that didn't happen. Mario, for example, doesn't canonically die when the player jumps in a pit, but Destiny's Guardians die and are resurrected constantly, as a core aspect of their identity.
Computer games that recommend players use a controller, rather than a keyboard and mouse. These are most often side-scrolling platformers and action games.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
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