Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 4 releases. Released Apr 29, 2014
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Whether it's an obvious callback, a bookend narration, a repeat in scenery, or a never ending time loop, many games feature an ending that gives the player a severe case of déjà vu.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The fourth major iteration of the Unreal Engine from Epic Games. This engine is said to only be suitable for the 8th generation of video game consoles and PC hardware, though it is scalable to a variety of older platforms and mobile.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Witches are women who can perform magic. There can be good witches and bad witches.
A middleware engine for game audio, developed by Audiokinetic Inc.
Pressing a button to zoom-in. For example: in a flight combat game or a shooter without iron sights.
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