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Games that feature co-operative play for 4 players.
The game detects a player's achievement progress and shows some form of progress indicator on-screen.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Ambient Occlusion attempts to realistically depict the way light reflects off surfaces and radiates throughout an area.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Classes are different archetypes and playstyles that players can choose to play their game with.
When your character is saved in one game and is usable in other games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
The new badass way to look, as seen on 90% of hit video game covers.
The fourth iteration of the Chrome Engine that was introduced with "Call of Juarez: Bound in Blood".
The latest version of the Chrome Engine, Call of Juarez: The Cartel is the first game to use the engine.
A common concept in RPGs and MMOs, color-coded loot is a concept where the quality/rarity of loot items are defined by a series of colors.
Games which have served as the basis of a comic book or vice versa.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
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