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These games let players see the credits without needing to play the game first.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Effective and brutal way to put an opponent down. Involves stomping on the back of someone's head while they're in a prone position.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Damage modelling is used to show damage that has been inflicted. Damage can be modelled on game object so long as the game's engine will allow for it
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Rap song that is played as the end credits roll. Usually contains subject matter pertaining to the game/developer, or performed by a character in the game.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
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