@mijati said:
Other option is just to not patch the game at all.
You seriously can't expect games to be getting bigger but for patches to stay the same size. While in this case 13GB does seem like a lot I'm not sure what the patch contains. If it's additional assets/videos etc. then the size makes total sense.
Just seems to me like you're hating on the Xbox one for no reason, Sounds like you want companies to stop upgrading things and advancing things just so the small minority don't get upset.
Not really. I've even said that I'm hoping that Sony doesn't do the same, which would lead to me "hating on" both of them for this. And I didn't excuse Capcom for their part in this either.
One theory is that the update contains new DLC that will be a required download, and then sold as a simple unlock. If that's actually the case--and the download doesn't include a bunch of new free content for all players--then I don't really think I need to explain the reason why forcing people with bandwidth caps to download half the game's size in DLC content that they're not even interested in buying isn't a cool thing to do.
I've seen somewhat larger next-gen updates already, which is to be expected, but 13GB is excessively excessive.
It seems a bit misdirected to single out just Microsoft and the Xbox One about this.
PC and PS4 games have been impacted by this just as much, and even the 360 and PS3 both came to increasingly rely on sizeable patches over time. In the case of the later, the PS3 was actually a bigger offender because devs/pubs could assume there was a sizeable hard drive (Gran Turismo 5/6 being the most notorious offender).
Never owned a PS3 until recently, and I haven't updated many games. I did notice that Dragon's Dogma is a 12GB download on that console, but at least that's an entire game. I'm not even remotely upset or surprised over the size of the full Dead Rising 3 game, because of course games are going to be that size with the new generation of consoles. But an update that is over half the size of the full game is just ridiculous.
And I haven't noticed it on the PS4 yet, but I'd be happy to hear about specific examples. What's the largest required update size--just game patches, not including DLC--that you've seen on the PS4? I played on an Xbox 360 for all of the last console generation, and I certainly don't remember seeing any mandatory game updates that were half the size of the full retail download.
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