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Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
This concept is for games in which at least one of the main characters is male.
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