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An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games are sometimes divided by chapters, sections, acts, etc.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
When you have a code number or a password to type to use a device, you have to type the code
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Term used in first person shooters where most of the game takes place in tight closed quarters.
A non-interactive sequence within a game most often used for plot advancement.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
The last boss you face in a game, usually representing the final climax of the game.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
The heartbeat meter is used to read out the character's pulse. Found in many survival horror and sniping games.
The use of everyday objects as weapons of destruction, often combination.
A gameplay mechanic allowing players to store their items and freely carry them around.
Basically you're given a flashlight and then sent to a dark place.
Often the death of a boss results in the collapse or destruction of the building or lair that the fight occured in. In many cases there is no other action other than the boss's demise that is shown to trigger this destruction.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
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