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Game » consists of 5 releases. Released Jul 11, 2009
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
An enemy from Dragon Quest IX.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
A software used for video compaction on Nintendo handheld games.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
An online multiplayer grouping system that allows players to join a party and "travel" from match to match together automatically.
Sometimes one playable character just isn't enough.
Sequels that have the player controlling a different character than the preceding game(s).
Nintendo's online service. It supported the Wii and Nintendo DS.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that have had an Original Soundtrack album released.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
The concept of reviving somebody who is dead or down.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
Classic form of numbering that gives things a more regal feel.
A character class in the Dragon Quest series.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
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