@RVonE: @VDay:
Uh that is part of it Vday.... It is all on the DD overview page (I know because I put it there) however I didn't get brutally specific so...
It goes like this. There are two things in character creation that matter. Height and Weight.
1 - Height: The taller you are the larger your character is in game and your body/weapons scale to reflect this. So a tall character will have superior arm and melee weapon reach. However... your hit box scales with your body so a smaller character gets a slight advantage in being harder to hit.
2 - Weight: There are 5 categories of weight. I will forgo using the weird Japanese names and call them Tiny: Anything weighing less than 50 Kg, Small: 50-69 Kg, Average: 70-89 Kg, Large: 90-109 Kg, and Huge: 110 and higher Kg.
The more you weigh the greater the bonus you get to carry capacity and resistance to "force" based attacks like a Griffin buffeting you with his wings. You also weigh down monsters you climb on more effectively (no kidding?) so for example a fat dude helps drag a Griffin down from the sky easier. Lastly you are also harder for monsters to toss off cause you weigh so much.
The lower the weight of the character the greater the bonus you get to stamina usage, meaning a light dude uses less stam per action, stamina regen speed, and movement speed. Also light characters have an easier time moving around while they are climbing a monster, so they can get on a cyclops head and start stabbing faster.
The catch is that everything heavy character get a bonus to is penalized on light characters and vice-versa. Average characters get no bonus or penalty to any of these things.
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