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A non-interactive sequence within a game most often used for plot advancement.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A door that players must go through to exit the level
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
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