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A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A non-interactive sequence within a game most often used for plot advancement.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A gameplay mechanic allowing players to store their items and freely carry them around.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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