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Game » consists of 3 releases. Released Nov 02, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that have animals (except humans) as the main character. The character must be playable.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
These games let players see the credits without needing to play the game first.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Games that have been removed from sale from various digital store fronts.
A former digital distribution service for PC, Mac, and Linux games.
This concept deals with platforms that phase in and out of existence as time passes. It is used to create tricky platforming situations requiring excellent timing to overcome.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A door that players must go through to exit the level
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Creatures that bleat. Some are also satanic.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
IndieGameStand is a website that features and promotes a new independent game every 96 hours (4 days) for gamers to purchase at a discounted price.
Indie Royale sells bundles of independent games for cheaper than they would cost purchased separately. Purchasers can choose to pay more than the current minimum to lower the minimum price for others.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
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