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When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
Better known as CPR, Cardiopulmonary resuscitation is tactic to help revive an unconscious victim of cardiac or respiratory arrest.
When characters shed tears - often due to extreme sadness.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
Divorce is the legal dissolution of a marriage.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
This concept applies to any game protagonist who through the course of the game's story becomes physically and permanently maimed in some way (by losing an eye, an hand or other body part). They may receive an artificial replacement but the character remains physically changed through the course of the game.
This concept is for games in which at least one of the main characters is male.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Damage modeling added to a character throughout a game that lasts through the duration of the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A mechanic in which saying/shouting a character's name is added to the control scheme.
An intimate physical activity between two or more individuals.
Shaving is the act of using a shaver or razor and cream to remove unwanted hair from the body.
The act of taking one's own life.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
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