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Game » consists of 3 releases. Released Sep 09, 2003
Buildings that have fallen in to a state of disrepair.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
The room in the house where sleeping and other activities take place. It is also the place where clothes are stored and are likely to be taken off. For some people it is the place where they do the least and most strenuous activities.
Because some bridges are too large to be considered mere objects.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A Christian church which is the seat of a bishop, usually more elaborate than normal churches.
A dark opening in a solid mass, like rock.
A place of worship.
Despite being one of the most popular dungeons in all of Norrath for treasure-seeking adventurers, the deepest depths of Guk went undiscovered for many years.
Deserts are typically depicted as hot arid places.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
An outdoor area with a public mercantile establishment.
Generic level #23. About all dungeon crawlers have at least 1 mine in it. Most mines that are in games are the underground local and usually have plenty of booty hidden in the mine. Also, plenty of monsters usually inhabit mines in video games.
Miragul's secret laboratory remained hidden for many years until it was discovered beneath the frozen tundra of Everfrost.
Beneath Castle Mistmoore are a vast system of caverns that sprawl throughout the continent of Faydwer infested with vampires and other horrible monsters.
A elevation of land rising to a height greater than 610 meters.
Norrath is the world at the center of the EverQuest franchise.
A fertile tract in a desert.
The not so humble abode of royalty.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
The Rujarkian Hills are a well hidden stronghold of an intelligent race of orcs in the Desert of Ro.
A rural area is an area that is sparsely populated, about 2,500 people or less. It could be a village in the woods or a small desert town.
A holy or sacred place were people can make sacrifices, worship or meditate.
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