First off i am LOVING this game but one thing is totally broken, Pitstops.
essentially if you pit when the game tells you to pit, no matter your position going into the pits, you will leave the pits last. This is because on the default race length 20%, all the drivers pit at the same time. This in itself wouldnt be a problem but your pit team wont release you back into the pits while another car is cruising past. This means your forced to watch a progression of cars cruise past as your finally released from your pits as the end of the chain.
That said it is possible to get round it by holding off for an extra lap to pit but its just really weird that the game prompts your to pit only to place you in last position.
Other than that though...amazing racing game, amazing sense of speed, amazing sense of being on the absolute edge at all time.
Fully recommended
F1 2010
Game » consists of 7 releases. Released Sep 21, 2010
Developed by Codemasters and using the Ego engine, Formula One 2010 is the first truly next generation F1 game that contains all the cars, drivers and tracks from the 2010 season, putting a heavy emphasis on simulating real life weather effects.
Pitstops are just plain broke.
My copy should show up tomorrow with any luck :D
How are the pitstops on a full length race? I plan to switch it to full length right away.
The game just dropped through the post box and I've had to go to work now so I only had a chance to play a couple races so can't comment on full length. I'd like to play full length races of there was an option to save state half way through a race. I love the idea of full length races but just can't afford the hour and a half session. Full qualifying is awesome too.
I have not actually tried pitting a lap later yet as I had to go to work but your not forced to pit when your engineer tells you to. if you pit by yourself your not left waiting as cars stroll by. It should work in theory and I like the thought of trying to nail a flying lap as everyone else is in the pits.
Have to say I have never played a racing game that has made me focus so much on lap times and incremental improvements. The practice, qualify, then race model really makes you feel like your getting better with every lap and equipped to improve every corner next time round.
Want to leave work now and get back to playing.
My gamer tag is delta kil0 if any one wants to race online at some point.
"Want to leave work now and get back to playing."
Yup!
Keep us up to date! I think the game is out today (over here in Europe) and i plan on getting it once i get my salary so next week... it sounds like a lot of fun! Will be hard getting into a race game without the Forza 3 rewind feature! Not that i use the rewind that often, i could see it being pretty handy in a game like F1 2010!
@BoukeSorry hit send by accident. It's not as slick as froze but rationing out the rewinds really adds to the tension. Limited rewinds combined with race rules dictating you can't bash into other cars (as you would expect) make for a tense race when you are out of rewinds.
It's handled the same way as dirt handles rewinds. You only get a limited amount of rewinds dictated by your difficulty level. It's not as slick as forza
I totally try to not use the rewind function in Forza. With the R1 cars on the high difficulty settings it is a real challenge to win the races not to mention getting your car to the finish in one piece. But with the slower cars i never use the rewind. Its also good that Codemasters limits the ammount of rewind so you really have to think about when you're going to use it. It does make you think about where the best place is to overtake an opponent. From what you've experienced so far; how would you say the AI reacts? Do the CPU drivers try to avoid a collision if you pass them on the inside, or do they just stick to their raceline? Can you pressure an AI driver into making a mistake by driving really close? In an interview on insidesimracing, the people from Codemasters said you can actually put pressure on your team mate by calling him out in an interview, that sounds pretty cool.
i agree that pitstops in games are usually implemented not very good, but i've never seen the CPU cars skipping the pitstops all together. It is kind of a pitty the F1 doesn't allow refeuling anymore because that would have made pitstops in this game even more interesting. But having two tire types that are mandatory you can still have the (dis)advantage by being on another tire compound. I sure hope every AI driver isn't pitting in the same lap that would be a pretty big flaw.
@Davvyk:
awesome to hear the AI is a challenge to overtake, it would be dull if they just leave the door open. Do you notice any slipstream on cars in front of you? F1 cars are kown to distort the airflow, creating a disadvantage for cars that drive to close behind each other. It can even take away the downforce on the frontwing creating understeer. That might be a litle to complex to be in the game though...
The reason they have done this pitstop thing is because in real life there is a rule saying the car should not be released from the pits if there is another on e coming within 60 metres or something. They always ignore the rule however. I'll remember to always pit a lap late.
The reason they have done this pitstop thing is because in real life there is a rule saying the car should not be released from the pits if there is another on e coming within 60 metres or something. They always ignore the rule however. I'll remember to always pit a lap late.Yeah I'm aware of the rule, it is just broken design when you enter the pits 6th and your team let's everyone out first so you drop to last. Again though this only happens on the short distance races when all cars pit at once. @Bouke
Just a tip remember to scroll down in the settings to change the racer ai difficulty as I missed it at first. As for airflow when driving close behind , your engineer even warns you of the reduced downforce at times.
All these things i keep reading here are just amazing... there is no way i can go and not buy this game now! I love racing games and F1, i just wasn't aware of this game's release one week ago... Now i just have to see if my friends want to play; else i'll buy it for 360 and maybe we can play on Live!?
By the way, something that took me forever to work out was why the cars feel so heavy during the race compared to qualifying. Fuel. No refueling means a massive increase in weight to accommodate for all that extra fuel, and handling really suffers from it.
Also, I haven't found any way to skip to the next qualifying phase. So I end up just sitting in the pit, waiting for the time to run out. Realistic, yes. Fun, no. Of course I may just be an idiot and haven't noticed a way to do it. I played for 10 hours before I noticed the advanced car settings.
Did Codemaster make it that the top 10 qualifying is with race weight / enough fuel to finish the race? The last qualifying session; only the top 10 cars race for the pole, but they already have all the fuel for the race onboard, since the top 10 cars go to Parc Fermé after qualifying until the race. It is cool that Codemasters really put an effort into this licensed release; previous F1 games were pretty shitty.
yas you can skip to any part of practice and end qualifying session when you are done! navigate to the right from a car there is a event bord (i think its last menue) there shows events if you practice select practice and the selest 1 2 or 3. if you done your lap in qualifying you can retire to paddock and it will end you first session and if you were fast you will have second and third. just every time you finish with your lap time hit retire to paddock .
p.s sorry for my English.
pss lollipop man rule when to release car in not in fact a rule but more of a guide line, in the end it's all up to lollipop man to decide is it safe to release car.
It ain't just the pitstops that are broken. Check out the sticky thread on the Codemasters F1 2010 forums. 50 pages in just over 8 hours. And they're actually deleting posts as they cut n paste new bugs.
I love the game but am also so very disappointed that a marque game could ship with such poor QA testing.
Other than that. Luuurving it.
They changed that rule for this year because everyone has to start on maximum fuel. The rule was there so people could take a gamble on strategy. Now they can refuel in Q3. Getting rid of it was a terrible idea, that's why Red Bull have been on pole for nearly every race this year and the racing hasn't been as interesting." @ZimboDK: Did Codemaster make it that the top 10 qualifying is with race weight / enough fuel to finish the race? The last qualifying session; only the top 10 cars race for the pole, but they already have all the fuel for the race onboard, since the top 10 cars go to Parc Fermé after qualifying until the race. It is cool that Codemasters really put an effort into this licensed release; previous F1 games were pretty shitty. "
I am also having the pit stop problem, it really ruins the races. I got on pole with my Virgin Racing because Quali was in the wet, and I am pro in the rain :D I got pole by 1 second at China, but every other lap I tried to do was about 2 seconds off that so I guess it was a fluke. Anyway, I was on pole and usually end up in about 5th by the time I have to pit, and then last after I pit. Really annoying and I hope they fix it soon.
" Does the pitstop problem only occure when you do a shorter race? "Yeah, if you choose 40% length and adjust the pit stop strategy by adding or removing a lap before you go in, it generally seems to work. Of course, if you're running a full race the pit bug shouldn't really be an issue since every team has different strategies.
Its unfortunate that the game shipped with something like this, you would think testers would've found this problem. Lets hope Codemasters will patch it out, because it is anoying; for me its not a reason to not buy the game though. I like to race longer races myself, but that does make the chance of a crash bigger.
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