Follow

    F1 2010

    Game » consists of 7 releases. Released Sep 21, 2010

    Developed by Codemasters and using the Ego engine, Formula One 2010 is the first truly next generation F1 game that contains all the cars, drivers and tracks from the 2010 season, putting a heavy emphasis on simulating real life weather effects.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Formula One 2010 is developed by Codemasters as the their first next-generation multiplatform Formula One release following their acquisition of the license which had previously been held by Sony. Because the game is now multiplatform it is the first F1 game on the Xbox 360; the first truly next generation F1 game on the PS3 (as the previous F1: Championship Edition game was developed on Playstation 2 hardware) and the first officially licensed F1 game on the PC for over a decade. The PC version of F1 2010 will be a Games for Windows Live game.

    Previously, Codemasters had announced that this game would be released in 2009 as F1 2009, but this was scrapped and F1 2009 was brought out as a Wii and PSP release.

    On September 27, 2010 it was announced via the Codemasters' forum that a patch was in process of development and would be released soon.

    EGO Engine

    Formula One 2010 is developed on Codemasters own EGO Engine, which has powered other Codemasters racing games such as Colin Mcrae: Dirt 1 & DiRT 2 , Race Driver: GRID and the Wii version of F1 2009, as well as other Codemasters developed games like Operation Flashpoint: Dragon Rising and Bodycount.

    The EGO engine has been improved specifically for F1 2010, unofficially dubbed 'EGO 1.5'.

    Teams and Drivers

    Formula One 2010 includes the real life cars and drivers of the 2010 Formula One season, letting you drive any of the 12 teams cars as any of the 24 drivers of the season. The line up features the following teams and drivers:

    • Mclaren
    1. Jenson Button (2009 Formula One Drivers Champion)
    2. Lewis Hamilton
    • Mercedes Grand Prix (2009 Formula One Constructors Champion as Brawn GP)
    1. Michael Schumacher
    2. Nico Rosberg
    • Red Bull
    1. Sebastien Vettel
    2. Mark Webber
    • Ferrari
    1. Fernando Alonso
    2. Felipe Massa
    • Williams-Cosworth
    1. Rubens Barrichello
    2. Nico Hulkenberg
    • Renault
    1. Robert Kubica
    2. Vitaly Petrov
    • Force India
    1. Adrian Sutil
    2. Vitantonio Liuzzi
    • Toro Rosso
    1. Sebastien Buemi
    2. Jamie Alguersuari
    • Lotus Racing
    1. Jarno Trulli
    2. Heikki Kovalainen
    • Hispania Racing Team *
    1. Karun Chandhok
    2. Bruno Senna
    • BMW Sauber **
    1. Pedro De La Rosa
    2. Kamui Kobayashi
    • Virgin Racing
    1. Timo Glock
    2. Lucas Di Grassi

    Notes:

    * Sakon Yamamoto and Christian Klien are not availble as drivers for Hispania Racing Team even though Yamamoto has replaced Chandhok and Senna during the 2010 FIA Formula One Championship.

    ** BMW Sauber are actually powered by Ferrari engines and only have the BMW name due to having to take over the old BMW Sauber team name when the team changed ownership at the start of the season. Also Nick Heidfeld is not a driver on the BWM Sauber team even though he replaced De La Rosa during the actual season.

    Circuits

    The game will feature all 19 circuits that are on the official F1 2010 calendar which are:

    Bahrain International
    Bahrain International
    Bahrain International Circuit , Sakhir, Bahrain
    • Laps: 49
    • Track Length: 6.2km
    Albert Park
    Albert Park
    Albert Park, Melbourne, Australia
    • Laps: 58
    • Track Length: 5.3km
    Sepang International
    Sepang International
    Sepang International Circuit, Sepang, Malaysia
    • Laps: 56
    • Track Length: 5.5km
    Shanghai International
    Shanghai International
    Shanghai International Circuit, Shanghai, China
    • Laps: 56
    • Track Length: 5.4km
    Circuit de Catalunya
    Circuit de Catalunya
    Circuit de Catalunya, Montmelo, Spain
    • Laps: 66
    • Track Length: 4.6km
    Circuit de Monaco
    Circuit de Monaco
    Circuit de Monaco, Monte Carlo, Monaco
    • Laps: 78
    • Track Length: 3.3km
    Istanbul Park
    Istanbul Park
    Istanbul Park, Istanbul, Turkey
    • Laps: 56
    • Track Length: 5.3km
    Circuit Gilles Villeneuve
    Circuit Gilles Villeneuve
    Circuit Gilles Villeneuve, Montreal, Canada
    • Laps: 70
    • Track Length: 4km
    Valência Street Circuit
    Valência Street Circuit
    Valencia Street Circuit, Valencia, Spain
    • Laps: 57
    • Track Length: 5.4km
    Silverstone
    Silverstone
    Silverstone Circuit, Silverstone, Great Britain
    • Laps: 52
    • Track Length: 5.8km
    Hockenheimring
    Hockenheimring
    Hockenheimring, Hockenheim, Germany
    • Laps: 67
    • Track Length: 4.5km
    Hungaroring
    Hungaroring
    Hungaroring, Budapest, Hungary
    • Laps: 70
    • Track Length: 4.3km
    Spa-Francorchamps
    Spa-Francorchamps
    Circuit de Spa-Francorchamps, Spa-Francorchamps, Belgium
    • Laps: 44
    • Track Length: 7km
    Autodromo di Monza
    Autodromo di Monza
    Autodromo di Monza, Monza, Italy
    • Laps: 53
    • Track Length: 5.7km
    Marina Bay Street Circuit
    Marina Bay Street Circuit
    Marina Bay Street Circuit, Singapore (night race)
    • Laps: 61
    • Track Length: 5km
    Suzuka
    Suzuka
    Suzuka Circuit, Suzuka, Japan
    • Laps: 53
    • Track Length: 5.8km
    Korean International
    Korean International
    Korean International Circuit, Mokpo, South Korea
    • Laps: 55
    • Track Length: 5.6km
    Interlagos
    Interlagos
    Autodromo Carlos Pace (Interlagos), Sao Paulo, Brazil
    • Laps: 71
    • Track Length: 4.3km
    Yas Marina
    Yas Marina
    Yas Marina Circuit (twilight race), Abu Dhabi, UAE
    • Laps: 55
    • Track Length: 5.5km

    Career Mode

    Like previous Codemasters racing games, Formula One 2010 features a career mode. The career mode is similar to that of GRID, where it's based around the experience of being a race driver. Because of this, the career mode emphasizes the importance of out performing your own team-mates like a real F1 driver, as well as racing for team based targets. Beating your team mates will allow you to become more popular and to be seen as a better driver, thus enabling you to move up to better teams as you progress through the career mode.

    Formula One 2010 features different career lengths that will affect the start of your career:

    • If you choose to do a 3 season career you can choose to start with one of the top teams (McLaren or Ferrari, for example)
    • If you choose to go for a medium long career (5 seasons), you will have to start with one of the smaller teams, though not the worst ones, and try to work your way up to the bigger teams via meeting team objectives
    • If you choose to compete in the 7 seasons long career, you'll be assigned to one of the generally considered worst teams on the paddock, thus not being expected for you to win the championship anytime soon. Instead, and just like on the medium long career mode, you're given modest set goals to achieve, something that your bosses feel you can realistically achieve with the car you're currently driving. Meet or surpass the given goals and you'll be able to transfer to a bigger team, and hopefully reach one of the top ones before the 7 seasons go by.

    Multiplayer

    Formula One 2010 features online multiplayer on all three platforms; over Xbox Live on the Xbox 360; Play Station Network on the PS3; and through Games for Windows Live on the PC.

    Real Time Damage and Dynamic Weather Effects

    Formula One 2010 features a more advanced simulation of damage than previous racing games. Similar to Codemasters' own DIRT and GRID; damage is calculated in real time, giving a much more naturalistic look to the cars when they are damaged, as well as in how the car will handle when damaged.

    F1 2010 also features what Codemasters are claiming as the most advanced weather effects of any racing game to date. Like the damage in F1 2010, Weather is also calculated in real time as well as being dynamic. This leads to a much more realistic simulation of how an F1 car handles in the rain around a circuit. Some of the different weather effects the game is calculating are:

    'Rain' Filter

    In-game example of the rain filter
    In-game example of the rain filter

    When racing in the wet in "F1 2010" a filter is applied to the players camera in order to simulate rain that would be hitting the camera or similar to the rain hitting the drivers visor. This will make driving in the wet much more of a challenge than any other racing game as it will be harder to see the track clearly due to the globules and drops of water that block your vision.

    Procedural Water

    A dry line forming due to the games procedural water
    A dry line forming due to the games procedural water

    Standing water on the track can be dispersed or 'moved' by the car. An example of this in racing is when a 'dry line' is developed by the constant movement of the cars going around the circuit lap after lap; the tires pushing the water away from the contact point of the rubber tire and tarmac surface. This technology is not only aesthetic, but will also affect the handling of the car is a way that is representative of real life racing.

    Water Cooling

    Standing water in the game has the ability to cool off your tires. If you are in a situation where your wet tires are gathering too much heat due to a dry line forming, you can drive off-line in the laying water which will cool down the tires to prevent overheating and grip loss.

    Trivia

    Formula One test driver Anthony Davidson was the technical adviser for Codemasters for the development of F1 2010. Anthony is an experienced F1 test driver for Honda and Brawn and has also raced in F1 competitively for a small stint in 2007 for Super Aguri. He has also driven competitively for the Peugeot Sport Team in the 24 Hours of Le Mans and the 12 Hours of Sebring.

    Official Licensed Soundtrack

    The tracklist for the in-game F1 2010 licensed music can be found at the end of the user manual.

    ArtistSong Title
    Chase and Status feat. Plan B
    End Credits
    Delphic
    Clarion Call
    Goldhawks
    Running Away
    Ian Brown
    F.E.A.R. (Uncle Remix)
    Kasabian
    Fire
    Kids In Glass Houses
    The Best Is Yet to Come
    Pendulum
    Watercolour
    Sub Focus feat. Coco
    Splash
    The Datsuns
    Emperor's New Clothes
    The Qemists
    On the Run
    Zico Chain
    Anaemia

    PC System Requirements

    Minimum Requirements

    • Operating System: XP / Vista / Windows 7
    • Processor: Intel Core 2 Duo @ 2.4GHz or Athlon X2
    • Memory: 1 GB RAM (2 GB Vista / Windows 7)
    • Hard Disk Space: 12.5 GB
    • Graphics Card: GeForce 7800 / Radeon X1800
    • Sound: DirectX Compatible Sound Card or Motherboard audio
    • DirectX: DirectX 9.0c

    Recommended Requirements

    • Operating System: XP / Vista / Windows 7
    • Processor: Intel Core 2 Duo @ 2.66GHz or Athlon 64 X2 Dual Core 4200
    • Memory: 2 GB RAM
    • Hard Disk Space: 12.5 GB
    • Graphics Card: GeForce 9800 GT / Radeon HD 4850 or above
    • Sound: DirectX Compatible Sound Card or Motherboard audio
    • DirectX: DirectX 9.0c or above

    Other Requirements: Online play requires log-in to Games For Windows - Live.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.