@RuneseekerMireille said:
The combat system really has a lot of depth to it, but they don't reveal this until the last couple of chapters, and don't elaborate on advanced strategies at all. Read up about how the combat system really works and the system becomes a lot more fun. Here's one: As soon as you get it, you should Paradigm Shift every other turn, because you get an extra turn every time you do so. Building your Paradigm Deck around this strategy trivializes almost every fight in the early game.
Story is still pretty bad, though I would finish it, and get all the pieces of the in-game verses in the codex (can't remember what they're called) so you know what's going on behind the scenes. That stuff is really going to factor into XIII-2.
I actually just started playing the game for the first time because I thought XIII-2 looked interesting. I'm only about 10 hours in so thats when most of my party members are at level 2 of their respective classes. I actually tried googling some battle guides but most were just basics and I know all about that stuff.
I did notice that when I switch paradigms often I seem to switch in with full ATB gauges. Is there really more to the system? That would be exciting because so far I seem to kinda get it for what it's worth. The summons are still a little weird for me because when I tried using Lightnings summon in the weird forest area boss it took me forever to stagger him. Since everything is so automated when I had to choose my own Odin attacks I wasn't sure which is better.
Any tips would be greatly appreciated though.
Also I'm enjoying the game for what it's worth - the linearity so far helps it be an easy to pick up game. I'm never lost when I pop it in because hey, heres the path and theres monsters along the way. Only thing I think is a downer is some of those areas go on too long without changing up the decor.
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