This week Brad (who is like 10 hours in now I guess) mentioned how they roll out battle mechanics slowly (which seemed odd to me because after the first 2 hours basically everything is there except for what you would label as endgame) specifically mentioning how he just got his first summon. Now while technically that is part of the battle mechanics and the first one is shown to you pretty late his comment made me realize I have only used a summon once in the game so far. The combat itself has been fun and engaging enough I never felt like using one, for the time I did most of the animations vs damage done increased battle time significantly enough for me not to use Odin again.
In a nutshell I guess unlike Brad the entire time I've been playing the game I always thought of summons as more of a story mechanic than a battle mechanic given to you 6 or so hours into the game. What about yourselves?
Final Fantasy XIII
Game » consists of 17 releases. Released Mar 09, 2010
This entry into the Final Fantasy universe is set in the worlds of Pulse and Cocoon. Players take control of multiple characters who are caught in a war between these worlds.
Listening Brad talk about FF13 again on the podcast made me...
well they are pretty useful. Personally though i try to only use them as a last resort. The ace in the hole.
I find them very useful as a 'oh crap' button. Remember, when the summon leaves your entire party is fully healed/revived/cured of all status effects. If I've spent a while in a fight (some chapter 11 fights have goal times of 5-6 minutes) and don't want to start all over, it can be a massive life-saver.
Also, it's the best way to get the Limit Break trophy prior to getting genji gloves.
I'm partial to Fang's, Vanille's, and Sazh's eidolons generally. Not too big on Light or Hope's, Snow is alright.
They're useful for the megalixir effect, but in terms of damage potential you're better off sticking to the 3-man team.
I prefer Sazh's summon because it knows it's ridiculous. I don't think Snow or Vanille have any idea how goofy they look, but Sazh is in on the joke and rolls with it.
Yes, I can appreciate Sazh's, especially because it even sets his freaking afro on fire. I just don't usually have him as my party leader, in order to summon it. Fang is my goto usually, sometimes Vanille.
I never used them properly though the whole game. It was only when they force you during the story. I've never felt like I needed to use them so I didn't, especially since it eats into my precious tp that I pretty much used exclusively for scanning.
That said though I did use Vanille's one a couple of times today to exploit and ultimately kill a few adamantoise.
I haven't used them much either. I think I've only used them is three or four times total thus far. They're a good last resort, but I can often get myself out of any bad situations without the help of the eidolons, so they're usefulness isn't very high.
They're excellent for dealing damage outside of the ATB, and they help a lot with boosting the stagger meter on bosses.
28 hours into the game I ended up on Gran Pulse. There you'll have to experiment with which enemies you choose to fight because you'll get slaughtered.
" 28 hours into the game I ended up on Gran Pulse. There you'll have to experiment with which enemies you choose to fight because you'll get slaughtered. "I LOVED Gran Pulse. Took a long-ass time to get there, but once I did it felt so much more like the game I was hyped for.
" @Kombat: I just got to chapter 10 (right after that nasty battle on the air ship), how much longer until I get to Gran Pulse? For what it is worth, it took me about 23 hours to get to this point. "About 2-3 hours. You have a dungeon, a boss fight, and two Eidolon fights between you and Gran Pulse.
I have only used Odin so far, because I just love haveng Lightning in my party. I'm going to wait until I unlock more roles for characters to switch up my current party of Hope, Lightning and Snow so I can use some other Eidolons. Hope's Eidolon has 37,000 SP... compared to Snow's mere 13,000, that is ridiculous.
I didn't use them much at the beginning, but now that I'm on
I use them more and more because the battles are a lot tougher.
" @Kombat said:" They're excellent for dealing damage outside of the ATB, and they help a lot with boosting the stagger meter on bosses. "Which auto resets when they leave. "
only if you gestalt...
I realize thats how you do the most damage, but just as an FYI if you're trying to use it to build up the stagger meter, you can choose not to gestalt and it doesn't reset
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment