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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A boxer is someone who participates in the sport of boxing.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Typically found in fighting games, combos are a series of strung-together moves.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
"Hand to hand. It is the basis of all combat." -Gray Fox
While the original Japanese Tatsumaki Senpuukyaku literally translates to "Tornado Whirlwind Foot"; Hurricane Kick is the commonly accepted name for this Street Fighter move.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Certain Game Boy titles included special enhancements available only when played on an SNES using a Super Game Boy adapter.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A mysterious organization of supernatural fighters, desiring the powerful Secret Scrolls. They are crafty and underhanded, having the power of disguise, and often dominate the ranks of World Tournaments.
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