Something went wrong. Try again later

    Forced Slow Walking

    Concept »

    Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.

    Short summary describing this concept.

    Forced Slow Walking last edited by Aruru-san on 03/18/21 07:04PM View full history


    This concept was arguably made famous by Gears of War, where the protagonist, Marcus Fenix, slows his walk when he talks on his headset. Prior to Gears of War, it was featured in other games, such as Grand Theft Auto: San Andreas, in which player character Carl Johnson cannot run nor jump while using his mobile phone. The concept was carried over into Grand Theft Auto IV, in which it was used in the same manner. Even further back in the late 1980s, Hydlide 3 and its remake Super Hydlide prevented the player character from running when carrying too much equipment in his inventory. The concept of the slow walk has now become a common concept in games.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.